How curve edge and how fit to surface

How curve edge and how fit to surface

jonniepickering
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Message 1 of 27

How curve edge and how fit to surface

jonniepickering
Enthusiast
Enthusiast

Hi folks,

 

A couple of questions please.

 

I have created this sculpture of a spoiler extension for a car. I have created one half so it can be mirrored.

 

I want to please create curved edges please, the back edge should be fully curved and the front edges that attach to the existing wing should just curve down to the surface (90 deg)

 

Two pictures below and full export attached.

 

Thanks

 

 

Also one other question

 

How do I cut away the unwanted material from the inside of the model so it fits the rear of the existing wing.

 

Many thanks

 

Screenshot 2020-04-01 at 15.58.44.pngScreenshot 2020-04-01 at 16.03.33.png

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Message 21 of 27

TrippyLighting
Consultant
Consultant
Accepted solution

Cool! Here's the 2nd part.

 

 

 


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Message 22 of 27

jonniepickering
Enthusiast
Enthusiast

Aha, I see, so once you have completed the t-spline sculpture, you then have to convert it to a BREP and then it's a simple split face exercise.

 

One question. Is it possible to split the face against the original scan (.stl) face, or will I always have to create a BREP of the scan face first to split against? Just thinking of future projects and the process I will always have to follow.

 

Will it always be

 

1) Recreate face as BREP

2) Create new t-spline sculpture

3) Convert sculpture to BREP

4) Split face

 

Many thanks for this. This is far more than I was expecting!

 

Legend. Many apologies for how things started..

 

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Message 23 of 27

TrippyLighting
Consultant
Consultant

A T-Spline is really just an intermediary form between a quad mesh and a Brep/NURBS surface.

That is the reason you'll have to convert it. When the T-spline encloses a volume watertight, it converts into a BRep containing NURBS surfaces (in this case).

If the T-spline is open it will convert into an open (NURBS)surface body.

 

Then I use the split body command utilizing the surface created from the scanned data.

You can't directly use the scan data, as that is a triangulated mesh. This has to be reversed engineered into a surface before you can do much with it in Fusion 360.


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Message 24 of 27

jonniepickering
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Enthusiast

OK, that's awesome, thanks!

 

I guess I'll mark this one as resolved.

 

Thanks again so much for the help!

 

 

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Message 25 of 27

chrisplyler
Mentor
Mentor

 

Told ya. @TrippyLighting  is a badass. Now if we could just get him to wear deodorant.

 

 

Message 26 of 27

jonniepickering
Enthusiast
Enthusiast

One question Peter, how do you get the colour of the final model to change to that greenish finish?

 

Thanks

 

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Message 27 of 27

TrippyLighting
Consultant
Consultant

Sorry for the very late reply. I stopped getting any Forum notifications 😕

 

I use color cycling:

 

Screen Shot 2020-04-23 at 10.53.11 AM.png


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