How can I stop random updates from trashing my fusion designs?

How can I stop random updates from trashing my fusion designs?

CarlFrischmuth
Advocate Advocate
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Message 1 of 8

How can I stop random updates from trashing my fusion designs?

CarlFrischmuth
Advocate
Advocate

Is there a way to stop updates from turning up randomly?

 

My designs a lot less stable than it used to be, Simple reorders cause a time suck re-eval of the whole model and features that were good before suddenly turn to red? not my idea of a good time or user experience.

 

Yay this is progress??? how are we supposed to actually get stuff done with this random baseball bat to the knee kind of handicaps?

 

what the..

 

 

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Replies (7)
Message 2 of 8

Beyondforce
Advisor
Advisor

Hi @CarlFrischmuth,

 

Although I understand you frustration of having no control over the update roll out. It is very important to be specific as you can regarding the issues that you are experiencing, since not everybody are having the same problems.

If you could provide a screencast with the problem/s, it will be very helpful to us to figure out what causes them.

 

Cheers / Ben
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Message 3 of 8

CarlFrischmuth
Advocate
Advocate

1, Some selections for certain modeling operations are getting lost
randomly and cascading large amounts of errors downstream - simply
shouldn't happen.

2, some fillet features fail and go red but if I edit the feature and press
OK its fine without any further selection/deselection. feature gets dirty
randomly for no good reason

3, some offset surfaces used downstream continuously turn yellow and if i
update the selections they stay fine until it decides to get dirty again
from some unknown fur ball fluff attack.

4, Ive updated a referenced in part's material from the default steel to be
air as is just a reference volume and this causes a major amount of non
related feature failures when updating this in the main assembly. - its
just a material change FFS!

5, I created a sketch today on a plane and then needed to create an offset
plane to bring the sketch closer to a surface, the reorder of the plane to
be before the sketch in the timeline so i could chose the second plane as
its redefined sketch plane - this caused a pile of unrelated feature
failures after wasting a pile of time re-evaluating the entire model tree,
this is ridiculous waste of processing and time, and then! i have to go and
fix up a bunch of crap that's fine when edited!!.

Seems to me several features are getting dirty because of something
stupid/weird, they can be fixed, but re -occur.

I'm not sure if its the Nov 9 update, or just stupid bugs in the SW, i
dont have time to faff about finding out either. As there's no rollback or
option to try and go back to an earlier version to see if things behave the
same its really unreliable to work this way when unknown crap arriving at
an unknown time can just rip the rug out from underneath what should be /
is a good robust model.

Lastly thanks but NO! I'm not producing anything public here!! screencast / file /
etc.

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Message 4 of 8

CarlFrischmuth
Advocate
Advocate

duplicate post created from email reply ..... deleted...

 

cant even get replying to the forum via email right either...

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Message 5 of 8

innovatenate
Autodesk Support
Autodesk Support

 

 

@CarlFrischmuth Thanks for posting and I'm sorry to here about these issues. So far, I don't believe I've run across anyone else reporting the same issues you are reporting.

 

Does this issue seem to be related to one specific design? Feel free to share it with me if you would like me to take a closer look. I am happy to see if I can help. You can private message me a share link if you prefer to keep it private.

 

 

I suspect that the issue with the Material change may have caused a recompute of some features that may have already had errors in them. If performing a compute on a feature causes it to fail repeatedly, it would be really helpful to document exactly what is happening.

 

Are your timelines typically clean of error messages and warnings when you perform a Compute All (CTRL + B or Command + B)? How often do you perform a Compute All to verify that your Timeline is free of errors and warnings? I would definitely recommend using this before saving a design. It will help to flush out errors.

 

Restructuring the Timeline can be very tricky and managing all of the relationships in a design can be complicated. One tip is to use distributed designs to keep the timelines in your designs clean, short, simple and healthy. In the design in question, how long is the Timeline? 

 

Another approach is to simply ditch the parametric approach. Just because it is there, it doesn't mean you must use it!  I'm not sure about the end goal here; however, I'm wondering if  you really need to have a parametric design? Could you work with a Direct Modeling design instead? I note also that you can right click on features in the timeline and convert them to DM features. 

 

I hope this information is helpful. I look forward to your reply. Please let me know if there are any questions or if there is anything I can do to help.

 

Kind regards,.

 

 




Nathan Chandler
Principal Specialist
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Message 6 of 8

CarlFrischmuth
Advocate
Advocate

Hi Nathan,

Thanks for your reply, Just to be clear, the desire to roll back or try another version is to help diagnose if its a similar problem in previous version, Other software has options about how the updates are received and its important to be able to control when this happens from a users perspective (not random times). I've managed to fix a few issues today but there there are still some other weird issues with fillets going red on Ctrl +B but then being OK when edited and  doing nothing else other than clicking OK...

 

Its possible some bugs may need to be logged but i haven't had time to fiddle about to isolate it down to something simple, its repeatable on my reasonably complex model though.

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Message 7 of 8

CarlFrischmuth
Advocate
Advocate

is your email nathan.chandler@ ??

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Message 8 of 8

innovatenate
Autodesk Support
Autodesk Support

Yes, that is my e-mail! feel [email protected]. I will be happy to take a closer look at the design. 

 

Thank you,

 




Nathan Chandler
Principal Specialist
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