How can I create 1 shared wall on uneven top surface model and make the bottom flat?

How can I create 1 shared wall on uneven top surface model and make the bottom flat?

Anonymous
Not applicable
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Message 1 of 11

How can I create 1 shared wall on uneven top surface model and make the bottom flat?

Anonymous
Not applicable

I am new to Fusion 360 and 3D modelling in general.

 

Here is my model , I am creating a custom keyboard layout, I want to create 1 shared outer wall for this entire structure, probably add some support on some areas. And eventually make the bottom flat so I can place this object on the table.

 

I don't know how to proceed with this. Any help is appreciated. Screenshot 2020-08-02 at 6.38.07 PM.pngScreenshot 2020-08-02 at 6.38.19 PM.png

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Message 2 of 11

TheCADWhisperer
Consultant
Consultant

Is this your first project in Fusion 360?

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Message 3 of 11

Anonymous
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Its my second, the first one was very simple, I just turned an SVG design and did an extrude 😂

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Message 4 of 11

TheCADWhisperer
Consultant
Consultant

@Anonymous wrote:

Its my second, the first one was very simple, I just turned an SVG design and did an extrude 😂


I recommend that as a beginner - you not use any imported geometry.

Learn how to create native Fusion 360 geometry before attempting to use imported geometry.

Have you gone through the Tutorials?

 

You should complete several week's worth of guided tutorial projects before attempting your first unguided project.

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Message 5 of 11

Anonymous
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What do you mean by imported geometry ? I created this 3d model from an SVG file because I am familiar with Adobe Illustrator, I sketched out the SVG file from Adobe Illustrator and did the extrudes, rotations, offset on F3D. I don't know the exact terms or process that I am looking for so I am needing help to lead me in the right direction.

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Message 6 of 11

TheCADWhisperer
Consultant
Consultant

@Anonymous wrote:

.... from an SVG file because I am familiar with Adobe Illustrator...


Geometry not created in Fusion 360.

 

Diana Nyad did not jump into the ocean figuring that she would learn to swim on the way to Florida.

Prepare for the project first, then attempt the endeavor.  You might have to repeat several times, using what you learned from each attempt.

 

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Message 7 of 11

laughingcreek
Mentor
Mentor

@Anonymous wrote:

... I created this 3d model from an SVG file because I am familiar with Adobe Illustrator,...


It's common for folks unfamilure with parametric modelers to try this work flow.  The problem is that a curve that works perfectly good in illustrator may be complete garbage once it gets into fusion.  The needs of the 2 programs are different.

 

everything in fusion relies on the quality of the sketches.  they must be pristine.  a surface will never get better than the originating sketch (and frequently can be expected to degrade.).  Also, there are so many possible problems that can happen with  svg files that it frequently takes a good bit of experience to understand what a problem might be. The interesting things is that the more experience somebody has, the less likely they are to WANT to use an svg.

 

..I am needing help to lead me in the right direction...


ok. here are a few thoughts.  it's not worth continuing on with what you've got so far.

 

This shape repeats through out the project.  It should only be draw once (and in fusion)-

laughingcreek_0-1596400706663.png

 

and then there's the timeline-

laughingcreek_1-1596400769496.png

-The scale is problematic.  would be better if that where taken care of with dims in the sketch.

-None of the moves are parametric.   Using move in this way is similar to how you might do something in illustrator.  Doesn't work well in fusion.  Generally speaking you shouldn't use ANY moves at all.

-ditto the position capture

-the yellow over the extrudes means there is some type off error with those.  So , you model is using cached geometry to help you see what you where doing, which is suppose to aid in fixing the problem.  Continuing to model with those in the time line is asking for trouble.  You will eventually have all sorts of things that seem like they should be working that won't.

 

My suggestion-start by getting good at sketching in fusion.  That probably means more than you realize right now.

 

 

Message 8 of 11

Anonymous
Not applicable

While this is not the exact get it done solution to my problem, I really appreciate that you have given me expert insight on what I should do and look into based on what I have done so far rather than pointing me to a generic beginners tutorial.

 

I wanted to peek into the mind of experts on how to attack this without using moves on an uneven top surface, I just don't know what query to use for my searches.

 

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Message 9 of 11

laughingcreek
Mentor
Mentor

Do you intend to keep all these bodies separate (maybe it's going to be modular?) or is this for positioning, and will end up as one unit?

laughingcreek_0-1596430143321.png

 

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Message 10 of 11

Anonymous
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It will end up as one unit, I just can't figure out how to do that in one go so I am doing it progressively

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Message 11 of 11

Anonymous
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Accepted solution

 I don't have the cleanest timeline as I only know the very basics but I was able to achieve what I like using trial and error. I am very happy I was able to accomplish this.

 

The key thing was learning how to use draft and that's about it. I am more of a learning by doing kind of person, I will spend more time learning the correct way on another time. This took me the entire day so would definitely appreciate any advice how this could be done better.

 

Screenshot 2020-08-03 at 9.24.34 PM.png

 

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