@Anonymous wrote:
... I created this 3d model from an SVG file because I am familiar with Adobe Illustrator,...
It's common for folks unfamilure with parametric modelers to try this work flow. The problem is that a curve that works perfectly good in illustrator may be complete garbage once it gets into fusion. The needs of the 2 programs are different.
everything in fusion relies on the quality of the sketches. they must be pristine. a surface will never get better than the originating sketch (and frequently can be expected to degrade.). Also, there are so many possible problems that can happen with svg files that it frequently takes a good bit of experience to understand what a problem might be. The interesting things is that the more experience somebody has, the less likely they are to WANT to use an svg.
..I am needing help to lead me in the right direction...
ok. here are a few thoughts. it's not worth continuing on with what you've got so far.
This shape repeats through out the project. It should only be draw once (and in fusion)-

and then there's the timeline-

-The scale is problematic. would be better if that where taken care of with dims in the sketch.
-None of the moves are parametric. Using move in this way is similar to how you might do something in illustrator. Doesn't work well in fusion. Generally speaking you shouldn't use ANY moves at all.
-ditto the position capture
-the yellow over the extrudes means there is some type off error with those. So , you model is using cached geometry to help you see what you where doing, which is suppose to aid in fixing the problem. Continuing to model with those in the time line is asking for trouble. You will eventually have all sorts of things that seem like they should be working that won't.
My suggestion-start by getting good at sketching in fusion. That probably means more than you realize right now.