Hello! I'm trying to model up some hexagonal hive tiles. They are hexagons which have been divided into 3 facets, which either angle upwards or downwards depending on the tile. I feel like this should be really simple, but I'm having trouble.
Here is what I was trying to do:
1. Sketched and extruded hexagon
2. Sketched the facets
3. Split the hexagon face using the facet lines as the tool paths
4. Maybe I can use sculpt mode to move the center convergent vertex up or down, which will in turn effect the facet angles automatically on the face of the hexagon.
5. aggghhh why?
6. I cannot seem to turn my hexagon into a solid form. It's just a hexagon outline with no top or bottom face with which I can alter.
7. Fetal position, sobbing quietly into tepid cup of coffee
8. Ask Autodesk forums for help
Thanks in advance for any help offered.
Solved! Go to Solution.
Solved by TrippyLighting. Go to Solution.
Hi,
Please check this screen cast
kind regards, Saeed
Thanks for the screencast Saeed. It was enlightening. Unfortunately that is not the type of geometry I'm trying to create. I'm trying to model it with flat faces, wheras your technique shown produces curved faces.
Hi,
yea I noticed that, but isn't it the logical thing to happen 🙂
regards
Hi,
This is the only way to make faces flat I guess ( logically )
Kind regards
I tried to follow along, but when I try to move my sketch point nothing happens. I specify the point where I want to move it but it just snaps back to where it was when I press ok
😕
you need to break ( delete the constrain )
Ok that worked, thank you. I was able to move my sketch point. But I'm not able to actually do anything with it. If I could just draw a face edge from my sketch point to two opposite vertices on the hexagon, it should draw the face I want. But the face drawing tool doesn't actually see my sketch point as a valid selection option.
I am not at my Fusion 360 station, so I cannot demonstrate it.
To end up with the geometry you are looking for if you want a raise middle with flat faces you cannot achieve this with a flat perimeter.
Hi,
If u noticed I copied a face and then moved it ( point to point ) so that I can snap it to create a face
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