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Hexagon Tiles

11 REPLIES 11
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Message 1 of 12
Anonymous
3522 Views, 11 Replies

Hexagon Tiles

Hello! I'm trying to model up some hexagonal hive tiles. They are hexagons which have been divided into 3 facets, which either angle upwards or downwards depending on the tile. I feel like this should be really simple, but I'm having trouble. 

 

Here is what I was trying to do:

1. Sketched and extruded hexagon

2. Sketched the facets

3. Split the hexagon face using the facet lines as the tool paths

4. Maybe I can use sculpt mode to move the center convergent vertex up or down, which will in turn effect the facet angles automatically on the face of the hexagon.

5. aggghhh why?

6. I cannot seem to turn my hexagon into a solid form. It's just a hexagon outline with no top or bottom face with which I can alter. 

7. Fetal position, sobbing quietly into tepid cup of coffee

8. Ask Autodesk forums for help

 

Thanks in advance for any help offered. 

 

hive.jpghexagonoutlineform.png

 

 

11 REPLIES 11
Message 2 of 12
SaeedHamza
in reply to: Anonymous

Hi,

 

Please check this screen cast

 

kind regards, Saeed

Message 3 of 12
Anonymous
in reply to: SaeedHamza

Thanks for the screencast Saeed. It was enlightening. Unfortunately that is not the type of geometry I'm trying to create. I'm trying to model it with flat faces, wheras your technique shown produces curved faces.

Message 4 of 12
SaeedHamza
in reply to: Anonymous

Hi,

 

yea I noticed that, but isn't it the logical thing to happen 🙂

 

regards

Message 5 of 12
SaeedHamza
in reply to: SaeedHamza

Hi,

 

This is the only way to make faces flat I guess ( logically )

 

Kind regards

 

 

hexagon.png

Message 6 of 12
Anonymous
in reply to: SaeedHamza

I tried to follow along, but when I try to move my sketch point nothing happens. I specify the point where I want to move it but it just snaps back to where it was when I press ok

 

 

 

😕screenshot move point fail.png

 

 

screenshot move point.png

Message 7 of 12
SaeedHamza
in reply to: Anonymous

you need to break ( delete the constrain )

 

 

constrain.png

Message 8 of 12
Anonymous
in reply to: SaeedHamza

Ok that worked, thank you. I was able to move my sketch point. But I'm not able to actually do anything with it. If I could just draw a face edge from my sketch point to two opposite vertices on the hexagon, it should draw the face I want. But the face drawing tool doesn't actually see my sketch point as a valid selection option.

 

screenshot 3 face creation.png 

Message 9 of 12
TrippyLighting
in reply to: Anonymous

I am not at my Fusion 360 station, so I cannot demonstrate it.

To end up with the geometry you are looking for if you want a raise middle with flat faces you cannot achieve this with a flat perimeter.


EESignature

Message 10 of 12
SaeedHamza
in reply to: Anonymous

Hi,

 

If u noticed I copied a face and then moved it ( point to point ) so that I can snap it to create a face

 

 

snap.png

Message 11 of 12
TrippyLighting
in reply to: Anonymous

Here's a different approach that is fully parametric:

 

 


EESignature

Message 12 of 12
Anonymous
in reply to: TrippyLighting

Thank you! Impressive chops, concise video.

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