Help with parametric pattern & combine
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Within a component I'm patterning a body into, say, 10 instances. But the 10 is really parametric, i.e., the number of instances is computed from other parameters. This seems to work fine.
The problem is that for a further operation(s) on the resulting patterned bodies, I need to treat all of them as one entity. The convenient way to do this is to "Combine" all the bodies into a single body for the downstream operation.
But I can't find any way to make the selection of the patterned bodies parametric. For example, if I pattern the initial body and it turns out to create 10 bodies, I then go in and select bodies 1 through 10 manually, and execute the "Combine" operation. The problem, is that if I later change a dimension that creates a different number of bodies, only the 10 of the original selection get Combined as that is what the Combine operation in the timeline says to do.
What I need is some way to select all the bodies in the Bodies folder, no matter how many bodies are in it. Or some other way to make the "Combine" operation parametric.
Does anyone know of any way to do this?
Note, I know I don't really need to "Combine" all the bodies into one. But the problem remains if I want to treat all the patterned bodies, regardless of how many are created, as a single entity in a future operation, such as slicing them off at an angle with a construction plane. In the particular example I'm working on, I'm modeling a corrugated sheet metal wall. The most convenient and intuitively correct thing to do is combine the patterned bodies (which are repeated instances of one corrugation) into a single body that represents a full panel or a wall, the dimensions of which are parameters.
Thanks,
--
Keith