Help: Sweep 3d Geometry

Help: Sweep 3d Geometry

Anonymous
Not applicable
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Message 1 of 4

Help: Sweep 3d Geometry

Anonymous
Not applicable

I'm looking for a way to "sweep" a complex surface into another.  I'm not looking for a boolean difference, I want to sweep something along a path.

 

Explanation:

I'm trying to make a fixture for a part with some overhangs.  If I just do a boolean difference I would get an internal cut.  

This can be done easily with planar surfaces/sketch geometry, but I'm trying to do it for a 3d shape.

 

Image:

FusionMold.png

I want to essentially "push" this shape into another block, leaving empty space above the overhangs.

 

Here's a more trivial example that may better explain it.  If I were to sweep a cylinder into a block, I would get a slot, like so:

FusionSweep.png

 

I made this with sketch geometry, but is there a way to make it by "sweeping" the cylinder along an axis?

 

I don't have it in front of me right now, but I'm 90%+ sure Autodesk Autocad "sweep" function will accept 3d geometry.

 

Edit: Updated with better explanation

 

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Replies (3)
Message 2 of 4

jeff_strater
Community Manager
Community Manager

Hi @Anonymous,

 

Today, unfortunately, there is no direct way to do this.  You can simulate it with some work - Combine + a small incremental moves, but this is not really a good way to do it.

 

There are a couple of IdeaStation items along this line:  packaging, and press-into.  You should definitely vote up these ideas...

 

Jeff Strater (Fusion development)

 


Jeff Strater
Engineering Director
Message 3 of 4

donsmac
Collaborator
Collaborator
Accepted solution

Depending on the shape of the object you want to sweep, you could split the body in half, move one half to the final position and extrude the cut face from one half to the other.

 

Message 4 of 4

Anonymous
Not applicable

Thank you both.  I'll definitely vote on those ideas.  Funny, I re-wrote this post a few minutes later, but I had initially described what I wanted to do as "pressing a body into clay".  Exact words from the idea station.

 

Unfortunately, one of the ideas was marked as solved, but the solution didn't answer the original poster's basic concern.

 

@donsmac: That's a very good workaround, and may work for some people, marking it as a solution.  I'll have to do more geometry editing in my case.  Looks troublesome, but it may end up being my solution.

 

Appreciate both of your responses very much!

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