Hi,
Can I make a suggestion about your modelling. Sketches should not be overly complex they should really map out the
basics so that you can use the modelling tools to craft the final shape. An example of this might be to create a bar with
rounded ends. I can sketch this quite easily, I can work out the radius of the ends and I can constrain and then simply
extrude the finished shape. Another way and arguably better way would be to simply sketch the bar outline, extrude it
then use the fillet command to get the ends rounded. You end up with the same result but the workflow is different.
Why would you do it this way?
Fusion is modelling software where you create the model first and the paperwork later from the finished model. Using
sketches to craft complex shapes is more like drafting where you work out the hard stuff first then model it. Many of
the Gurus on this forum will use many less complex sketches to craft a final part because complex sketches can be
easy to break and broken and unconstrained sketches are often the root cause of problems down the track.


By simply fully defining my sketch and then trimming the bits I "don't need" in this simple example, I have broken the
sketch. I now need to go back and fully constrain it which happens often when trying to get my sketch just right. But
what if instead I modify my sketch with the tools instead?

Similar shape, but now when I extrude I will use the tools.

This is less work because I don't break my sketch and re-constrain. I am still using the knowledge I have on what my
shape will look like but when I go to create my engineering drawings, instead of basically copying the sketch, which
is double working, I use measurements directly off my model. My model is the final shape of the part, where as my
sketches could be quite basic.
Cheers
Andrew