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I'm a long time Autocad user and have a good grasp of the the Civil 3D environment. I'm doing some mechanical stuff lately and am trying Fusion 360. It a very different approach.
Is there a tutorial or video that explains how handles, constraints, selection/operation orders etc?
For instance, how do I rotate an object around a fixed point? In Autocad I select the object, then the center of rotation and then type in the angle of rotation - I can't seem to figure out how to do that in Fusion. What do the little dots that appear on the end of a line when I pass my cursor over it mean? How come only one end lights up? How do I constrain one end and not the other? When I use the right click grabbers, how do I go from a cartesian move to a polar move? The "Constraints" page in the help has nothing on it about how to apply constraints, and absolutely nothing to say about Fix/Unfix.
This stuff is all second nature in Autocad but not here...
Thanks for the help,
HanswurstNC
Solved! Go to Solution.