Oh - about patterning and not making my sketch hold so much detail:
Patterning:
I have not been able to pattern anything other than sketch lines with any success. And that only in VERY basic ways.
The challenge is my inability to understand how to locate each one of the copies without closing the current sketch, measuring the distance I need to move something and an angle and maybe some other things, taking PAPER notes of all these measurements, switching back to the 3d environment, and then trying to figure out how to tell the software in X,Y,Z what I just measured along an angle.... I just have yet to figure out how to make patterning faster than copy/paste.
Yep, great at building things.... Crap at using the software.
Detail in that one sketch:
I made this stair sketch at the top level of the whole design, and will use it inside other components as a background - inside the "CommonRiser" component I will trace a full height riser out of this big sketch, extrude my body, and then be able to replicate that component by copying one at a time as I go up the steps. I'll do the same for all the other actual parts. But that main sketch at the top level is how I will be able to keep any grasp of what the heck I am working on, and what shape it needs to be.
And yes, I am aware that I can somehow 'project' lines from one sketch to another. But THAT only gets me massively confused because I can never tell what the point I select is actually ON, or where I am working.
Actually - feature request:
Instead of just five instances of the phrase "Sketch Point" in the dropdown list when you select/hold a point, maybe have it say "Sketch Point outside this sketch" or "Sketch Point (Projected)"
The existing feature that highlights any line connected to the point is awesome - but you're left guessing if the point isn't attached to a line.