Can you give advice on how to make this into a solid object? I had to unstitch it so i could make the spout on the end. I intended to do a loft but that's not working.
Patch isn't doing what i wanted either.
An export of the component is here:
Solved! Go to Solution.
Solved by jhackney1972. Go to Solution.
Solved by jhackney1972. Go to Solution.
Solved by jeff_strater. Go to Solution.
Here you go. Use Surface Patches and Surface Extend on the inside wall and inside lip. Then Stitch the result to get a continuous inside wall. Use that to Trim a complete Surface Patch over the top. Last Stitch it all together.
John Hackney, Retired
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I don't know your intention with the two little boxes, so I ignored them. The screencast below shows how to get a surface on top of the model and stitch it back into a solid. Hopefully that gives you some idea how to progress.
@jeff_strater that is a cool way to get the top surface! I approached it with all surfaces, which is truly not as elegant. I learned something tonight!
John Hackney, Retired
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You can decide what to do with body 6 and 7.
Hide those 2, and stitch the rest together.
Loft the top edges and then stitch the all together.
Will be a solid body with 2 surface open boxes, hidden inside.
Might help...
I refined my surface work a bit to get a better fill surface so the attached model is a better form at the spout.
John Hackney, Retired
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Hey all, These are some pretty amazing anwers and I wanted to let you know that i'm going over them like 10 zillion times. A lot of this was over my head as I'm still in rookie mode.
Thanks so much!! I'm not done looking at this. I'm practicing techniques shown here before i try it on my real model.
glad to hear it. If any or all of these feel like a solution, please click on the "accept solution" (on the posts where the solution is posted - you can select multiple). It helps others who are looking for similar answers find a thread that has a solution. Thanks!
I never thought about sweeping the connecting line between the inside and outside faces. My approach would have been more in line with @jhackney1972 with extending and trimming surfaces.
Thanks for the insight @jeff_strater
Regards,
@jhackney1950 and @jeff_strater thank you so much for working with this. I've been playing with your recordings for days now. I've learned a lot!
The only thing I'm stuck on is that after the solid is created with either of your approaches, the bumpins on the spout side have disappeared. They should be hollow to receive a component that will slide over it on the top.
I know it may sound simple to you but I can't figure out how to cut them out again. Push/pull isn't working -- i presume because its' an uneven plane to draw a sketch on or use the existing geometry.
Can you advise?
Attached f3d file is where I'm at.
Here you go. I will follow up with a Screencast of the process. Model is attached.
John Hackney, Retired
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Since you retained the surfaces for the two notches, which gives you the right deep and size, it is a pretty straight forward process. Take a look at the Screencast. I am glad you did not remove those surfaces.
John Hackney, Retired
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@jhackney1972i can't believe how easy that was. You have no idea how much time i spent trying to figure that out. Thank you so much!! 🙂
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