I think you should send me the model. phil dot eichmiller at autodesk dot com.
You are ambitious! (which is a good thing) But in this case, your hand made guitar represents a significant modeling challenge, for Fusion or any other 3D program. The blends you are trying to achieve are very complex. For simple solid model fillets, you are expecting a lot of things that may not happen.
If you were to succeed with your current model the shape of the underlying geometry needs to be "ready" for fillets. In the image below, the scoops in the top face look a lot different than those in your screenshots. I added crude arcs to show you the directions of the surface in your hand carved model. Also, I made the curves larger or smaller to show that any fillet on these edges would need to be a Variable Radius fillet. This really looks more like a job for Sculpt.
So if you can send the model I can provide more feedback. I'm not saying it's not able to be done with your existing model, but in this case, a Sculpt body is probably the best place to start. I'll try to show you how. I'm also hoping one of our community members can pitch in, I will admit that this would be a very challenging model for me to make in Sculpt.

Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.