Fillet bug on a simple shape (video included).

Fillet bug on a simple shape (video included).

luckymethod
Explorer Explorer
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Message 1 of 16

Fillet bug on a simple shape (video included).

luckymethod
Explorer
Explorer

I'm running into some really weird behavior with the fillet tool. You can see it in this video:

 

https://youtu.be/Yo6M-2xiP1U

 

known bug or am I doing something wrong?

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Replies (15)
Message 2 of 16

davebYYPCU
Consultant
Consultant

That’s not a bug, just user error.  

Fusion has provided a valid outcome for what you asked for, 

 

Not fully constrained, you could not see the really short line that stretches to the end of the fillet until you fillet it.

Fillets in the solid arena work better, black line sketches are more stable.

 

Might help....

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Message 3 of 16

luckymethod
Explorer
Explorer

I'm sorry but I'm not understanding what I'm supposed to do to fix it. If I move the fillet interactively I get a completely different preview until I hit enter, and even conceptually I don't understand what you mean by "really short line that stretches to the end of the fillet".

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Message 4 of 16

TrippyLighting
Consultant
Consultant

Neither of these fillets should be part of that sketch.

Apply the fillets as solid features.

Less work.

Better computing performance.

More stable model behavior.


EESignature

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Message 5 of 16

luckymethod
Explorer
Explorer

I'm following a tutorial.

 

https://www.linkedin.com/learning/learning-fusion-360-3/master-strut

 

I understand that your language makes sense to yourself but as a beginner I'm having trouble understanding what I'm supposed to do without slightly more explicit directions.

 

I gather you think I should apply the fillet to the solid piece, which is fine, but I want to be able to follow the tutorial so I'm wondering what can I do to fillet that rectangle.

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Message 6 of 16

davebYYPCU
Consultant
Consultant

First the upright end of you Part has at least two upright lines, one remains in position, 

Your fillet trims some of the line not needed after the command.  Your line length was not the same as the fillet radius, so Fusion stretched the left over portion.  If you were filleting with a half block radius it would not happen.

 

in other words, if the blue line was constrained to not move, (vertical) it would have left you with a really short line connection to the lower upright line, but because the resulting really short line does not have to be vertical, it stretched.

 

Just checked, I have no access to see that tutorial.

 

Might help....

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Message 7 of 16

TrippyLighting
Consultant
Consultant

My language makes sense to those who are not completely new to CAD 😉

It is your choice whether or not to follow that tutorial or take the advice of a degreed engineer with 30 years of professional experience in 3D modeling and CAD.

 

What I was trying to convey is to sketch the rectangle and maybe the two holes.

Then extrude the piece.

Then in the "solid" tab use Modify->Fillet and select the edges you want to be filleted.

 

Applying fillets in sketches is sometimes needed but when it can be avoided such as in this case it should be avoided.


EESignature

Message 8 of 16

luckymethod
Explorer
Explorer

@TrippyLighting wrote:

My language makes sense to those who are not completely new to CAD 😉

It is your choice whether or not to follow that tutorial or take the advice of a degreed engineer with 30 years of professional experience in 3D modeling and CAD.


I'm not doubting your qualifications and I believe yours is good advice, I simply don't want to stray too far from the tutorial because I won't be able to follow later if I deviate from it.

 

Aside of the practical reason, I would also like to understand why I can't seem to be able to put two fillets with 5mm radius on a 10mm segment, regardless of that being a good or bad practice.

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Message 9 of 16

luckymethod
Explorer
Explorer

Would you be able to do a quick screen capture showing how you would do that?

 


@davebYYPCU wrote:

First the upright end of you Part has at least two upright lines, one remains in position, 

Your fillet trims some of the line not needed after the command.  Your line length was not the same as the fillet radius, so Fusion stretched the left over portion.  If you were filleting with a half block radius it would not happen.

 

in other words, if the blue line was constrained to not move, (vertical) it would have left you with a really short line connection to the lower upright line, but because the resulting really short line does not have to be vertical, it stretched.


I'm not understanding you. As far as I can see I do have a constraint.

2020-07-01_17-15-43.jpeg

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Message 10 of 16

davebYYPCU
Consultant
Consultant

Are your lines parallel, and 10 mm apart at that end?  If not - that would explain it.

Disregard the part about duplicate upright line, don't know how I came to think you had not done the first fillet. 

 

Fusion works with 100% accuracy, 99% will do things to you like the video.

Where is the Sketch Origin in that video?

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Message 11 of 16

TrippyLighting
Consultant
Consultant

The reason that does not work is that none of the sketch objects are fully defined (constrained or dimensioned) and that allows the sketch objects to move within the few contains that do exist.

 

That is EXACTLY one of the reasons why you don't apply such fillets in a sketch. 

 

Have you considered asking the author over Linkedin why this does not work as expected?

 

Also, I'd love to see what the final piece is supposed to look like. If what you are doing would actually work you'd have a full round fillet.  But, in that case, you would sketch a 10 mm half circle and not first make a rectangle and the 2 fillets. 

 

Also, please share your design so far. Export as .f3d and attach to next post.


EESignature

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Message 12 of 16

davebYYPCU
Consultant
Consultant

To replicate the sketch from your video, I get the weirdest results, I cant get anything like normal behaviour when starting from the rectangle.. 

 

Two sets of concentric circles and horizontal tangent lines does work.

 

ssktchordr.PNG

 

Might help.....

Message 13 of 16

luckymethod
Explorer
Explorer

@davebYYPCU wrote:

To replicate the sketch from your video, I get the weirdest results, I cant get anything like normal behaviour when starting from the rectangle.. 


I think I know what's happening: I messed with the dimensions of the short side (10mm) and everything works fine if I add even a 0.01mm. In pure geometric terms, two fillets with a 5mm radius should be able to live inside a 10mm bounding box but I suspect there's something funky in Fusion's calculations (maybe it does the rounding in a weird way, maybe the fillet wants to be next to a straight segment of non-zero length... who knows) and what you see is the result of that internal behavior.

 

I'm going to use your solution but I would like to know why this used to work (I literally have video proof) and now it doesn't.

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Message 14 of 16

davebYYPCU
Consultant
Consultant

I think you are close to it.  Should you need quadrants in the tutorial, you will have to break the semi circle with the Sketch > Modify > Break command and a horizontal cut line.

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Message 15 of 16

2herds
Advocate
Advocate

Having some vision problems so I didn't see the video too well.

Comments about fillets on body work better for me as well. However, are you trying to use Rule Fillet or just Fillet in the command box? I depending on the model Rule Fillet may simply fillet the path, however at times I have had to just use Fillet and perform a few separate operations. Also, depending on the model shape some segments may not allow filleting.

Just a few thought to think about.

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Message 16 of 16

JamieGilchrist
Autodesk
Autodesk

Hi luckymethod,

 

I'm going to address your questions in two ways.  

1.  Yes, I believe this is a bug and I've forwarded your video and a file on to our sketch development team. I'm able to easily replicate this.

 

2.  And, as for much of the advice in this thread, There are better, more stable methods to build this type of geometry in Fusion.  While the lessons author shows a method that I understand you're attempting to follow, his method is not one I would promote as a best or even good practice for parametric modeling sketches.

 

Here's some different approaches to consider:

Starting at the bottom of the attached image, is the tutorial authors method, which I would not advocate for.  Advice I like to give people is:

  • always keep your sketches as simple as possible
  • distill your sketches down to their most basic geometric description whenever possible, i.e. if you don't need to trim a circle, don't
  • the simpler the sketch, the easier time you'll have troubleshooting problems with models and assemblies when the arise.
  • If possible leave details, such as fillets and chamfers (as @TrippyLighting suggests), out of the sketch, unless absolutely necessary for them to be there.  Those details are far more robust as model geometry than sketch geometry.
  • Always remember there's more than one way to achieve what you're working on.

Artboard.png

 

hope this helps,


Jamie Gilchrist
Senior Principal Experience Designer