Extremely long file names when saving as STL - is there a way to control this?
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello,
I often export my F360 models as STL files for later processing in Blender. The exporter generates great meshes, however Fusion gives exported bodies extremely long file names (usually something along the lines of: FileName&Version-MainComponentName&Version-SubComponentName-BodyName-Index.stl) Depending on your F360 file structure and naming, this can sometimes create file names so long that they breach the maximum character limit of file browsers or in my case Blender's importer. Renaming those files with shorter names usually fixes all associated errors and problems.
So my question is: Is there a way to somehow control the naming policies of the F360 exporter apart from manually renaming all of the components/bodies which is not always a possibility?
Thanks!