Extract curve from surfaces or solids

Extract curve from surfaces or solids

Anonymous
Not applicable
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Message 1 of 24

Extract curve from surfaces or solids

Anonymous
Not applicable

Hi there,

 

I'm seeking for a way, but I can't find one, to extract a curve on the top surface of this sweeped surface (please see the image and you can find the model here: https://a360.co/2RljMa3).

I would use it for a pipe or a loft or just a pattern exactly in the middle of the surface.

Can you help me, please?

Thanks

Marco

 

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Replies (23)
Message 2 of 24

TrippyLighting
Consultant
Consultant

The link to the model you provided does not appear to load a model.

 

You cannot simply 'extract" a curve. Depending on what application you are working with sometimes you can create iso curves on a surface (not in Fusion 360) but in this case you might extrude a surface from the spline you sketched (with tot many spline control points) and trim it with teh top surface and then use the trimmed edge for the pipe.


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Message 3 of 24

Anonymous
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Peter,

 

 I can see, open and download the model... tomorrow I'll check, sorry.

I'll try to make a self explanatory image to better clear my question.

 

Thanks a lot

 

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Message 4 of 24

davebYYPCU
Consultant
Consultant
Accepted solution

what @TrippyLighting  said, however

Link worked ok for me, 

I replaced Fusions offset spline centreline, it did not reach the base line, and made a mess of the pipe.

Extrude a surface to object, highlighted top face, and send pipe along that edge, 

 

pipfc.PNG

 

Might help....

 

@jeff_strater Why would offsetting one chain of a 3 degree projected spline, result in 20 individually selectable  splines?  

 

Offstspln.PNG

Message 5 of 24

TrippyLighting
Consultant
Consultant

Ok I say this once more 😉

In Fusion 360 you should absolutely NEVER offset a spline. EVER.

Extrude a face and offset the face.

 

Compare curvature combs on the offset spline vs the edge of the offset surface. You'll likely see immediately why I say this!


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Message 6 of 24

TrippyLighting
Consultant
Consultant

I might just not have been patient enough but now it downloaded. I almost with if didn't.

When talking about the internet and YouTube  I told my kids that you never can un-watch something so be careful what you watch.

 

I can see the beautiful shapes you have in mind, but, MAN, your modeling techniques need some serious work. Those broken up splines almost caused temporary blindness 😉

Please come earlier with your models so we can guide you along the way!

 


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Message 7 of 24

davebYYPCU
Consultant
Consultant

Ah, I was down a rabbit hole while you were typing, 

I have edited the post with a concern of the unexpected nature.

 

Your a bit tough this morning, (oops night for you, eh) having seen the fusion offset series of splines, I replaced it.  He is looking for a centreline of a 3d face, that part of his methodology is unavoidable, (to me).

 

 

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Message 8 of 24

jeff_strater
Community Manager
Community Manager

@davebYYPCU - I'm not entirely sure, to be honest.  A projected edge is a different kind of creature, and I wonder if its offset is just a reflection of that.  It does seem odd, I agree.


Jeff Strater
Engineering Director
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Message 9 of 24

TrippyLighting
Consultant
Consultant

Tough ?

 

Here is the curvature on the intersection curve created in this model. I would call this unusable garbage!

I have many examples of this and some of them are much worse!

  • Intersection curves from very smooth input splines
  • Curves offset from perfectly smooth splines
  • Curves projected from perfectly smooth edges

All have one thing in common. They create horribly broken curvature, which in turn creates bad surfaces that show artifacts when rendering and much worse sometimes result in modeling problems.

 

Almost all of this can be avoided if you work with surfaces instead of sketches. 

 

 

Screen Shot 2020-01-16 at 7.18.10 PM.png 

 

Here is an edge created by simply trimming extruded surfaces to arrive at the same curved edge. Buttery smooth!

 

Screen Shot 2020-01-16 at 7.29.50 PM.png

 

If you think I am tough then I would respond the same way Richard Feynman once did during his lectures about QED 😉

 

 

 

 

 

 


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Message 10 of 24

TrippyLighting
Consultant
Consultant

To support my other point about curves hacked together from several splines here is very similar geometry but with vastly improved curvature, all based on two input sketches, a circle and in this case a single, continuous control point spline. It takes a little bit of set-up and adjusting, but with proper care in Fusion 360 one can also create impeccable surfaces.

 

Screen Shot 2020-01-16 at 8.59.57 PM.png

 

Continuing one can then create a very similar object without the need of any other sketch:

Screen Shot 2020-01-16 at 9.13.18 PM.png

 


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Message 11 of 24

Anonymous
Not applicable

Hi Peter, Dave (is this your real name?), Jeff,

 

thanks a lot for your explanations...

Dave won!😅 I need a centerline, actually for a pattern along a path. Thanks very much.

Peter, yes I know I'm a bit unable to follow a correct workflow... I'm a sheet metal designer who works with SWX that is a bit different from F360... not much different but a bit... My sheet metal are 100% parametric but, as Jeff said in another thread, jewelry (I'm an hobbiyst) can't be 100% parametric because of the variety of the shapes but this is not a problem.

As I wrote to Jeff, I'm trying to follow the rhino workflow to see if it can work as F360. It has a function to extract isocurve, so I wonder if fusion360 has one, also... but it seems it hasn't. But if there is a workaround, this is not a problem.

So, Peter, your advises are always welcome... even if the model has almost complete. I'm learning, so do it and undo it is always good to learn a thing😅... Where do you think I'm wrong in my modeling technique?

 

Thanks to all, guys

Marco

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Message 12 of 24

TrippyLighting
Consultant
Consultant

@Anonymous wrote:

Where do you think I'm wrong in my modeling technique?

 


You start by patching a relatively simple curve together from 2 different spines and then mirror that in a sketch.

I created a single continuous control point spline. This a a bit more work, but it is well spend.

If you start a model by creating good sketch geometry even when just prototyping a design , you will have. much easier time later on.

 

Screen Shot 2020-01-17 at 9.54.14 AM.pngScreen Shot 2020-01-17 at 9.54.39 AM.png

 

The intersection curve you created has bad curvature, something most Fusion 360 users are not aware of. 

 

Then you projected that intersection curve, or an edge created by I back onto a flat plane breaking the curvature even more:

 

Screen Shot 2020-01-17 at 10.05.42 AM.png

 

Then you offset that projected curve. That finally was too much for Fusion 360 and the offset curve is constructed from individual spline segments.

 

Screen Shot 2020-01-17 at 10.09.45 AM.png

 

You built a succession of increasingly worse geometry. While this has not yet led to a problem in modeling, this model isn't far from it 😉

If you take a look at the file I had attached to my last post you'l see that all of that can be avoided.


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Message 13 of 24

Anonymous
Not applicable

Ok Peter,

I understand your words.

So, please an advice more: starting from an idea and not from a sure thing, in your opinion, it's better to draw a rough sketch of a basic curves or of a basic surfaces to see the rough result and then manual rebuild that initial curves/surface to have a good final solid: am I right?

And what about the Dave's solution? He achieved what exact I need to do...

 

Thanks

Marco

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Message 14 of 24

TrippyLighting
Consultant
Consultant
Accepted solution

@Anonymous wrote:

Ok Peter,

I understand your words.

So, please an advice more: starting from an idea and not from a sure thing, in your opinion, it's better to draw a rough sketch of a basic curves or of a basic surfaces to see the rough result and then manual rebuild that initial curves/surface to have a good final solid: am I right?

 


Yes!

Design in my opinion and experience is a very iterative process. I often develop ideas while I am working on another idea. So sometimes my designs are also quite broken (pssst don't tell anyone ) .  However, I know Fusion 360 so well by now that I know when it is time to re-build a model, or even to take int into another CAD system and continue there. Each tool I use has its unique strength.
As someone who just starts out in Fusion 360 you don't have that experience yet so the intention behind my post is to introduce you to different and sometimes better techniques. 

 

So to answer your question, yes! If you just wan to quickly visualize and idea and see if it look like you hoped, then rough modeling is fine, but you still need to check the quality of the curves, edges and surfaces, so you get a feeling for when it's time to re-build the model.

 

As to Dave's technique, I believe I have clearly explained why offsetting and projecting splines in Fusion 360 is often not a good idea. For a final model I personally would, offset the spline but only use it as a visual guideline to manually create a "clean" curve. 

 

 

 


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Message 15 of 24

Anonymous
Not applicable

Just done, Peter!

Offsetted the mid curve, followed it manually with two simple spline (next step is to use just one spline), extruded it and intersected the two surfaces: Had a 3d path used for pattern...

It's to do a test, but then I'll use a diamond model as body for pattern.

Same thing in Rhino is much easier and faster, but each time we use a boolean, for example, the contruction history is broken and so no more ability to change the profiles.

https://a360.co/2RljMa3

 

Thanks a lot.

Marco

Message 16 of 24

davebYYPCU
Consultant
Consultant

Ah, I see what’s happened, the water is past the bridge now and

 

my technique as you call it, really was a follow on of your Design as originally downloaded.

 

You left me a clue, as to what you were looking for, by having the offset and segmented spline.  That told - me you wanted parallel to outline, but is not an accurate centreline where the two legs overlap, you probably knew that,  About this time Peter had seen the unwanted.

 

Not even tried to Extrude your centre line, deleted it, and replaced it with a virgin spline, mirrored.  (Shoulda been one spline and I knew that - and got sent off) I was concerned with the - why a segmented spline, and showed Jeff.

 

So, the rub on all this, (I had a good trip to that other universe, lousy one back). All the fun would not have happened if your Sweep path was on top centre of the profile,

 

but there are many ways, we just got lucky.

 

Yeah, Dave is one of many names I answer to 

 

 

 

 

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Message 17 of 24

Anonymous
Not applicable

Dave, sorry me but my english is not so well to understand if you are serious or if you're joking...😅

I've had to use an extrusion because "project to surface" didn't work for me (I can't figure why).

However your workflow worked fine.

 

Thanks

Marco

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Message 18 of 24

davebYYPCU
Consultant
Consultant

I am not so serious, yes joking....

 

We have the job done, so all is good.

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Message 19 of 24

TrippyLighting
Consultant
Consultant

@Anonymous could you mark Dave's and my posts as solutions so we can close this thread ?


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Message 20 of 24

Anonymous
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Done!