Edit face

Edit face

ribado09
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Edit face

ribado09
Participant
Participant

 

Hi! I'm new to Fusion 360 and to this forum aswell, the reason why I'm posting this is to get help with the edit face feature, I'm working on the direct modeling workspace right now and I'm trying to edit the face of an object, however, every time I try to edit it, Fusion gives me a plane over the face to edit it instead of giving me the face contour to edit it directly, how can I achieve this?

 

Face I want to editFace I want to editResult when I click on edit faceResult when I click on edit face

Thanks!

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jeff_strater
Community Manager
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@ribado09,  this is a limitation of Edit Face.  What this command does behind the scenes is to take the selected face, approximate it with a Sculpt body, allows you to edit that body, then uses Replace Face to replace the original face with the result of the edited Sculpt body.  It turns out that Fusion cannot produce an accurately trimmed planar Sculpt body, so it produces one which is larger than the selected face.  That works out OK, because the Replace Face takes care of that.  Watch the screencast below to see how it works:

 

 

 

 


Jeff Strater
Engineering Director
Message 3 of 4

ribado09
Participant
Participant

 

Ok now I get it, it's a little bit more trickier to get every point in position but I think I can handle it, thanks a lot for taking the time to respond and for making the video @jeff_strater. However after seeing that, now something comes to my mind, is there a way to allign points to the same height? lets say I want all the points at the edge of the edit face plane to be at the same height, is this possible?

 

Thanks!

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Message 4 of 4

jeff_strater
Community Manager
Community Manager

Agreed.  Edit Face is not a very convenient way to do general modification of a face.  It works pretty well in the kinds of examples I showed, but does suffer from some challenges to use.

 

As far as aligning points - within the Edit Face command there is really no way that I know of to do this.  However, if you do a manual version of this workflow (create your own Sculpt body, and use Replace Face), there is a command in the Sculpt environment called Flatten that helps align points to a plane.  It might be useful.

 

 

 

 


Jeff Strater
Engineering Director
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