Drawing Details on a Surface

Drawing Details on a Surface

Anonymous
Not applicable
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Message 1 of 5

Drawing Details on a Surface

Anonymous
Not applicable

Hello, first time poster here. I have been working with Fusion for a few weeks now as a supplement to my hard surface modeling workflow, normally I use 3ds Max for all my modeling. I work on models for games, so what I am trying to get out of Fusion is a faster way to produce a high poly mesh for projecting details onto a lowpoly (made in Max). So far I have really enjoyed using Fusion as it is super quick and easy to produce complex shapes that would have taken a lot of effort in standard sub-d or other modeling methods.

 

Right now though I seem to be running into a wall. I am trying to create some surface details for a model I am working on and there doesn't seem to be a good way of achieving the look I am going for. The model I am working on is a Kriss Vector handle, I have the overall shape created but so far none of the methods I have found online have worked. I am trying to add the grip details. Not the small noise texture but just the large oval for the palm and the grooves for the fingers. I thought the simplist way would be to split the face then extrude the surface where I need it, but that hasn't been working as expected.

 

I will attach some screenshots, if anyone has any advice or just a point in the right direction as to how to approach something like this I would be greatly appreciative.

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Message 2 of 5

James.Youmatz
Autodesk Support
Autodesk Support

Hi @Anonymous,

 

I actually made a screencast the other day that I think the same concept applies here as well. The only difference between this one and the one in the video will be creating that initial plane. What I would do is offset a plane that is above the grip of the gun, create the lines you are looking for (make sure to project the gun geometry into the sketch plane so you can snap accurately to an edge!), then create a new offset plane under the gun. Create a sketch on that plane and then use the project to surface command and project the lines you created onto the grip of the gun. Then, in the Construct menu, use plane along path and create a plane that goes along the gun grip and create a rectangle to simulate that bumped finger groove. Then using a sweep command (instead of cutting like in the video) make a raised new body. I know that is confusing, but if you need more information just ask! Also, if you share the model with me at james.youmatz@autodesk.com, I'd be more than happy to create a screencast based off of your model. Here's the one I made the other day!

 

 

 

Thanks,



James Youmatz
Product Insights Specialist for Fusion 360, Simulation, Generative Design
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Message 3 of 5

I_Forge_KC
Advisor
Advisor

Here is another potential way to do this.

 

I basically created an offset plane above my form. I built a sketch there that has the detail I was looking for. I then went into the patch command to offset the surface inward. This gives me a good backstop for the extrusion command to hit.

 

Watch my screencast to see what I mean...

 

 

 
To do your little rectagular grips, you would need another surface, but it shouldn't be hard to visualize from here.
 
Also, if you're interested in modeling the grip texture, let me know.

K. Cornett
Generative Design Consultant / Trainer

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Message 4 of 5

nenerdene
Explorer
Explorer

I would love to see how to do the grip texturing!

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Message 5 of 5

TrippyLighting
Consultant
Consultant

If you are looking for a "real" texture as in real geometry, then I'd quickly forget it.

It can be done but I would never attempt this with Fusion 360 alone.

 

If you want to apply the texture just for visual appearance then you an create a material in the Appearance dialogue in Fusion 360 with bump/normal mapping.


EESignature

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