Drawing Details on a Surface

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Hello, first time poster here. I have been working with Fusion for a few weeks now as a supplement to my hard surface modeling workflow, normally I use 3ds Max for all my modeling. I work on models for games, so what I am trying to get out of Fusion is a faster way to produce a high poly mesh for projecting details onto a lowpoly (made in Max). So far I have really enjoyed using Fusion as it is super quick and easy to produce complex shapes that would have taken a lot of effort in standard sub-d or other modeling methods.
Right now though I seem to be running into a wall. I am trying to create some surface details for a model I am working on and there doesn't seem to be a good way of achieving the look I am going for. The model I am working on is a Kriss Vector handle, I have the overall shape created but so far none of the methods I have found online have worked. I am trying to add the grip details. Not the small noise texture but just the large oval for the palm and the grooves for the fingers. I thought the simplist way would be to split the face then extrude the surface where I need it, but that hasn't been working as expected.
I will attach some screenshots, if anyone has any advice or just a point in the right direction as to how to approach something like this I would be greatly appreciative.