@PhilProcarioJr
Phill feature stack, timeline, DM, or smart DM or construction history like in Alias/ST are all just ways to offer different ways to manipulate your data either via dump direct editing or relationships that drive data.
I think in the end this is not down to right or wrong but what is the best method for what one is working on.
It seems your projects are not suitable for a feature system (SW Fusion) while in my case the timeline is pretty ideal.
But I am100% sure we do not do the same thing. To be honest Fusion finally makes surfacing fun while Alias was a pain because of how picky it can be.
And the ability to go back in time (Fusion or SW) and adjust how geometry is created can be quite useful - but also have issues when well you don't use it right.
I maybe have few sketches and when I read that you deal with over 300 in just a design - then man RESPECT !
I think the best thing would be to explain our views to others is maybe through showing the work.
I quite have to disagree that T-Splines and the timeline is not a good idea - I use it in so many ways to even simulate NURBS cv sculpting and all is interactive and can be changed.
@kb9ydn
Rule Number 1 - use components. If in Fusion you start with components from the beginning you will have 3 advantages
1. activating a component filters the timeline shows only what is in the timeline
2. changes to the features of a component timeline only makes Fusion recalculate the data there.
3. you are building on the fly your assembly and later can export each component as a file if needed.
Personally I found building a product this way a lot more intuitive because joints and component relationships are now part of my design and I can see how everything
relates and when done I can create my single components by saving each component as a design. I have to agree agree here with @jeff_strater that this reduces a lot
of the file management overhead.
The timeline being long yes that can be an issue but then the component filter really addresses that.
@Beyondforce
"Moreover, newbies (that includes people with previous experience on a different CAD software) needs to learn the Fusion 360 basics first, which many don't spand the time to do so!"
Yeah that even applied to me because I needed to wrap my "How I work in Alias and Rhino!" around how to do it in Fusion. One I understood that certain tools are not needed then it is fine.
For example at the beginning I was very confused why there is no rotate tool in sketch - while well you can do that via the angle constraint already. Obviously still having one is good and we got it but at the beginning this for me was not easy to understand while somebody who was just used to constrained sketches did not really see the urgent need to have because functionality was there already - just differently.
@Anonymous
I got to Fusion when it did not even have the timeline yet. So everything we did was DM. And the moment TL came I went right to TL.
I disagree that DM is faster that TL. Both use the same modeling steps. In each mode you have to create your sketches on which you can then base your cPlanes or surfacing features.
The only difference is that in DM you do not create associations between sketches and features.
This allows you to just edit a model and you do not have to find a logical position in time to do that.
The advantage of TL in this case is that with having found a logical position I can not only adjust one part but adjust many others as well reducing the amount of work I need to do.
This is a beginner exercise (components are not introduced to the students yet) explaining to the students how to set up relationships for furniture design to drive a model.

Screencast: https://drive.google.com/file/d/0Byzv_NlyKp_2b2xKNmxHZEpqY3c/view
Here is a more organic model a bend plywood stool. I have both a DM and a TL mode.
In DM I can easily offset a surface and that will either adjust a trimmed edge/face or adjust the size of a fillet.
The nice part about DM one has to know is that you can push n pull and move parts around and the surfacing kernel will
re-trim everything for you. This is why this mode is quite useful when you need to adjust a step file for molding and lets say
a hole needs to be moved or a draft has to be changed.
But when you want to change more of the design I feel you hit instantly a wall. In the DM mode of this stool what is not
possible to change is:
1 radius (bend amount) of top seating surface
2 radius of the fillets of the solid object where bend seating surface connects to the side faces.
And all adjustments to the sketch do not transfer into the model so adjusting the angle of the leg side surfaces is tricky.
I can however easily move all faces change the shell thickness, adjust fillets.
In Timeline I just adjust the sketch and everything updates. It takes computation time - sure - but so does it take time in DM to change the design
because I have to redo a lot of surfacing tasks TL would do for me.

Screencast: https://drive.google.com/file/d/0Byzv_NlyKp_2aHZQQWRMLW1JVDg/view
Here is a screenshot of another exercise model using T-Splines and NUBRS modeling tools in the Timeline allowing us to work
very efficient.
You don't like the amount shape or position of the array cuts? Well adjust the sketch or move the array to reposition it and Fusion will update it.
Also because T-Splines is part of a feature in the timeline I can go into the TS body adjust it, leave TS Fusion regenerates the NURBS surfaces for
me and the rest of the design try is updated. I have a hard time Phill to understand why you see a problem here. In Maya or Rhino you always
made a TS convert to NURBS and then you were stuck with the NURBS result. In case you needed to adjust the organic shape you needed to
adjust the TS model convert again undo some steps and then patch stuff back together. This was always so much needless extra work.


Here is another example combining DM into the Timeline via an inserted design.
Adjusting the blade thickness will force a refresh of the timeline design adjusting the space cut by the DM model making
the space it would need inside the cutter housing that is generated with using TS and solid modeling in the timeline.
Again note that this are educational models so they are not reflecting every surface requirement needed.


Where I really agree on is that a complex design as Phill seems to mainly deal with are really a tricky thing then in the Timeline.
An adjustment to a feature will require a refresh of all features in that component.
The dish brush uses a fillet command that is very computation intensive. So to explore ideas faster I would freeze that feature or only add just a detail when the design is done.
So I can see the trouble Phill faces and why in this case the way how the traditional DM is enhanced in SE has its serious appeal and usefulness.
I hope that some of the cases I showed here illustrated where in our department and with the work we do in Furniture and Industrial design the timeline and direct modeling has
their spaces - while I have to say we simply prefer TL because of the ability it gives us to roll back design changes, adjust them, and automate surface changes now much better
and faster with more control than we were previously able to do in Alias including solid modeling tasks surface modeler are traditionally weak at anyway.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
