Set Default Pivot point for Move operations on Component

Set Default Pivot point for Move operations on Component

mungbean48
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Set Default Pivot point for Move operations on Component

mungbean48
Participant
Participant

Hey, folks! I'm working on a tiki statue that I'll be carving out of wood, starting with my CNC and finishing by hand with chisels. Part of it is a headdress made by chaining pieces (components) together.

 

I used the Pattern on Path to generate a chain of my components, but that command does not currently support a twist along the path, which I need. The chain is 20 components long, so it's not too onerous to manually twist them all, but one thing that makes it needlessly difficult is that for each and every component I have to reset the pivot point to the tip of the geometry, since for each Move command the pivot point resets to a point within the bounding box which is not where I want to pivot.

 

Capture2.PNG

 

So, my question: is there a way to set the default pivot point for Move operations on a component such that once set, any future Move operations on one of those components will start with that?

 

Thanks!

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jeff_strater
Community Manager
Community Manager
Accepted solution

You cannot set a pivot point on a component - there is no notion of a persistent pivot point in a component.  However, you can edit the component so that the origin coincides with that point.  Then, if you pick the component in the browser, by selecting on the origin point, that will set the pivot to the origin in Move:

Screen Shot 2021-02-05 at 12.30.08 PM.png


Jeff Strater
Engineering Director
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mungbean48
Participant
Participant

Thanks for that response. I was figuring that the pivot point was defaulting to the center of gravity, not the origin. So that's helpful information!

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