Design a wood pattern/structure

Design a wood pattern/structure

andreasFAY4P
Contributor Contributor
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Message 1 of 12

Design a wood pattern/structure

andreasFAY4P
Contributor
Contributor

Hy

I have created several projects that I would like to print using a 3D printer.

I want to print it with a wood structure. so i need to design a wood structure on each model.

 

Is there any easy solution to create a wood strcture/wood grain?

I don't need it for render images. I need it on the real stl object, to print it with my 3D printer.

 

Thank you a lot!

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Message 2 of 12

g-andresen
Consultant
Consultant

Hi,

take a look at Idea Maker 

 

 

günther

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Message 3 of 12

andreasFAY4P
Contributor
Contributor

Okay. How can I import the texture and set it for my objects?

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Message 4 of 12

laughingcreek
Mentor
Mentor

adding this type of texture to a model in fusion would be computationally expensive, and likely would fail for a model of any reasonable size.  I do my modeling most of my modeling work in fusion, but texturing gets done in blender.

Message 5 of 12

g-andresen
Consultant
Consultant

Hi,

have a look at  tutorials 

 

günther

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Message 6 of 12

Warmingup1953
Advisor
Advisor

Can you share a file or an image of the types of bodies to which you want to apply a wood pattern? Are you talking:

 

rough_bark_-_Google_Search.jpg

 

 

 

 

or perhaps more like:

 

 

photo-2+(3).jpeg

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Message 7 of 12

andreasFAY4P
Contributor
Contributor

Like the second image.

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Message 8 of 12

TrippyLighting
Consultant
Consultant

As @laughingcreek has already said, Fusion is not the right application to do this with.

A mesh based modeling software is a better solution here.


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Message 9 of 12

vladimir_michl
Advisor
Advisor

You can use the Image2Surface script to create such structure in Fusion but the resulting 3D mesh can be quite huge (and slow). See e.g. (in Czech):

https://www.cadforum.cz/cz/gravirovani-obrazku-ve-fusion-360-image2surface-tip12681

 

Vladimir Michl, www.arkance-systems.cz  -  www.cadforum.cz

 

 

Message 10 of 12

TrippyLighting
Consultant
Consultant

I was afraid someone would post that. Yes, that plugin works but is mostly meant for low res height maps. 
What is needed for a proper wood texture is a bump map, not just any image. That can work but often you need to increase ease contrast to get proper texture. This can be a pretty deep subject.

Obviously for 3d printing you’ll need a mensch and as such a mesh based modeler such as Blende is a vastly better tool for this!

 


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Message 11 of 12

vladimir_michl
Advisor
Advisor

Do not underestimate Fusion 😁

 

fdrevo00.pngfdrevo20.png

 

Used 3Kpx maps and an office-grade PC.

 

Vladimir Michl, www.arkance-systems.cz  -  www.cadforum.cz

 

Message 12 of 12

TrippyLighting
Consultant
Consultant

@vladimir_michl wrote:

Do not underestimate Fusion 😁

 

 


This isn't a question of underestimating Fusion.

I've done this stuff many times and have demonstrated approaches to "real" textures in Fusion

The video, which is more than 5 years old by now, shows how I create a procedural texture in Blender and then transfer it into Fusion.

 

As you have explained (and I explain in the video), the mesh can get pretty dense and the finer the texture the finer the mesh has to be. That means the conversion into a T-Spline and then NURBS surface can be slow.

The imagetosurface tool is a Python script (IIRC)  that is naturally not very fast either.

 

The end result of this exercise is then to be 3D printed, so the output is a triangulated mesh. In essence, the imagetosurface tool uses an image to create a height map representing a quad mesh; that mesh is then converted into a T-Spline, and then a NURBS surface. 

That is computationally exopensive and slow. Iterations, for example, because the image doesn't have enough contrast range than require iterations, which make this even slower.

Once done the whole thing is again converted into a mesh. That only makes sense if a user is allowed to limit themselves to a single application.

 

On the other hand, with mesh modeling tools, the effects of parameter changes are often in real-time.

 

My post is more of an encouragement for users to broaden their horizons and not get stuck with a single 3D modeling application or, even worse, a single CAD application. 

 

 


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