Delete the areas where two bodies overlap

Delete the areas where two bodies overlap

Anonymous
Not applicable
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Message 1 of 9

Delete the areas where two bodies overlap

Anonymous
Not applicable

Let's say you have two bodies A and B and they overlap each other, A overlaps B.  I want to delete the part of A where it overlaps B so B remains "whole" but A is "trimmed" so it fits flush against B with no more overlap.  I tried to use the combine command with the intersect option but I couldn't get it to work.  Is that the correct way of going about it?

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Replies (8)
Message 2 of 9

TheCADWhisperer
Consultant
Consultant

Combine >Subtract 

File>Export and then Attach your *.f3d attempt here if you can’t figure it out.

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Message 3 of 9

Anonymous
Not applicable

I think my problem may be that one of the bodies is more like a shell instead of a closed body.  The combine command with the intersect option won't work.  I do not see a subtract option under the combine command.  I attached a simplified version of what I am trying to do .  I'm trying to get rid of the parts of the fender that intersect with the car body.  Specifically, the parts that appear inside of the body.  Is there an easy way to do this.  Thanks for any help.

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Message 4 of 9

chrisplyler
Mentor
Mentor

 

Use the Cut option. The body you want to cut is the Target and the body you want to remain whole is the Tool. Check the Keep Tools option if available too.

 

 

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Message 5 of 9

Anonymous
Not applicable

I think my problem is that my tool body is not closed.  It is an open body and it won't let me select it.  Any way around that?

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Message 6 of 9

chrisplyler
Mentor
Mentor

 

Do you mean that it is surfaces only? Like, you created it in the Patch workspace?

 

As long as it is a solid body with volume, the operation I described should work.

 

Can you share your file so I can have a look?

 

 

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Message 7 of 9

Anonymous
Not applicable

It's in the third post.  Here it is again. Thanks...

I basically want to print these two parts out and glue them together so I need to get rid of any overlap.

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Message 8 of 9

TheCADWhisperer
Consultant
Consultant

stl is rubbish (particularly this file) (there are some obvious issues along the top of the windshield and side windows)

See >>this thread<<.

Did you create it yourself, or did you download it from somewhere?

And see >>this thread<<.

The sooner you start creating your own native geometry in Fusion - the sooner you will achieve quality geometry.

 

I recommend that you start over from scratch and create native geometry.

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Message 9 of 9

Anonymous
Not applicable

Thanks for your suggestion.  It was a model I downloaded as I was looking for something to use to learn on putting pieces together.  I'll start making the separate pieces from scratch and see how that goes.

 

Thanks again.

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