@etfrench wrote:
Almost right. There is nothing preventing three or more components and/or bodies from being joined together unless Fusion 360 has an issue with combined joinery. Quite often it's when nearly tangent conditions exist.
The reason it fails in his case is very likely near coincidence as discussed this AU class.
I do often work with meshes, but these are predominantly quad-meshes as produced in Sub-D modeling software where these quad meshes serve as a mesh of control points for the subdivided result (catmul-clark or open subdiv).
I then might use T-Splines as an intermediary to convert these quad meshes into NURBS surfaces and ultimately a BRep if the task requires to work on the geometry with solid modeling tools.
For 3D printing this is very often not the case and excellent results can be achieved woking with the Booleans for example in Blender. If all fails Meshmixer is very powerful as well.
Triangulated meshes are a totally different story. As opposed to NURBS surfaces they have a finite resolution with makes then intrinsically unfit for manufacturing oriented precision CAD work. They also don't have any topology in a mathematical/geometric sense.
If and only if there is a need to work on such geometry in a CAD environment for organic, irregular or sculpted geometry I use re-meshing, or re-topology to re-create that mathematically precise NURBS surface and if needed topology so I can work with it in a CAD application.
For simple prismatic objects such as this ring I find it is generally a better idea to re-design them in Fusion 360 from scratch with the native tools. My guess is that the base geometry would take about 15 minutes. The text I'd trace with sketch geometry and then extrude/cut into a solid body. That's not complicated but simply more work and can easily take an hour or two. The result is ultimate control over the geometry and a vastly superior result.
I don't own a 3D printer but have printed a number of things s through Sculpteo and Shapeways. I would not be happy with the results when printing this ring directly from the low resolution faceted .stl. I 3D printed a small very detailed object in Alumide at 1 million polygons and was amazed that even at that resolution I was able to see faceting ( only because I knew how the geometry was created and with my tongue held at the right angle 😉 )