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I'm trying to replicate some elements from a book cover of mine as 3D models for a potential 3D printing project. The image is below.
Now, for the gem part, I'm pretty happy with what I've got. But that curved tapering bit is a real pain. I tried a sweep, but it's a non-uniform width, so if I use scaling the thickness isn't a smooth decrease, and I can't get it to go to the very end without erroring. Next, I tried a loft from a starting profile in the center to the point at the end of the curve, but again, the non-uniform thickness means just using a center-line makes it too narrow to match the image. I created an angled plane through the endpoint and the top of the profile, and then used three curved rails to shape the loft, and it got SUPER close, but there's a weird wrinkle on the top of the curve.
Any thoughts?
Solved! Go to Solution.