crumpled object

crumpled object

abiliofernandes097
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Message 1 of 11

crumpled object

abiliofernandes097
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Hello

I do animation in Blender but use Fusion for modeling.

I would like to know how you would create defects/dents in an object's mesh in Fusion, like in the image below.

 

mainly on the edge as marked in the red circle
 

abiliofernandes097_0-1757348493855.jpeg

 

 

 

Thank you.

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226 Views
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Replies (10)
Message 2 of 11

kacper.suchomski
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Accepted solution

Hi

Yes, you can simply sketch such a trace on one face and use the Revolve operation in cut mode to remove the material.


Kacper Suchomski

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Message 3 of 11

abiliofernandes097
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Is there a way to apply this defect to multiple parts of the object at once? In random locations?

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Message 4 of 11

kacper.suchomski
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If you model it, you will have it modeled.


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Message 5 of 11

abiliofernandes097
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Is there any command, for example: random, to type in the value of a resource, for example: fillet size, to apply fillet to different lines with different sizes at once?

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Message 6 of 11

TrippyLighting
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I would suggest you use a displacement texture in Blender to apply such imperfections!


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Message 7 of 11

abiliofernandes097
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the mesh is very subdivided/heavy

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Message 8 of 11

kacper.suchomski
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@abiliofernandes097 wrote:

Is there any command, for example: random, to type in the value of a resource, for example: fillet size, to apply fillet to different lines with different sizes at once?


In the fillet dialog box, you can specify multiple places assigned to different values ​​in one command; but I don't see the relevance of this tool to your topic.


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Message 9 of 11

abiliofernandes097
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to fill each dent with a different value, to make it more natural

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Message 10 of 11

TrippyLighting
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Consultant

@abiliofernandes097 wrote:

the mesh is very subdivided/heavy


Understood!

Creating such features as actual geometry is much more problematic in CAD than in a Mesh based software such as Blender!

For visualization purposes, usually a bump or perhaps better a normal map are the right tools. There are quite a few plugins available to help with that in Blender.


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Message 11 of 11

kacper.suchomski
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@abiliofernandes097 wrote:

to fill each dent with a different value, to make it more natural


But this isn't Fillet, it's Revolve.

Yes, you can draw multiple regions in a single sketch as long as they all lie on the same plane.


Kacper Suchomski

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