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Hello, I've been using fusion for a couple months now, but am still having trouble rendering forms that look like hills in Fusion and then being able to make further adjustments. I'm able to create a general shape with a plane or quadball that is then edited. My problem when using the plane is that although I have control over the shape generally, the edges are primarily straight. I've been sculpting the forms as planes, then creating an offset plane to bring up to into the plane, thus creating a curved edge. I've then been using split body, to get the final shape. Is there a way to further edit the shape once it's been split, without having to edit the original plane? Is there a way to convert the split body to a new T-spline? Or perhaps have better adjustments if I convert to a mesh? I've worked on these forms as lofts as well, but that seems super labor intensive.
Solved! Go to Solution.