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Hi All,
I am trying to add a water channel network in helmet design. I need to add a pipe or sweep that I can construct a water channel out of that will be in direct contact with the surface of the head. The picture below shows the model I am trying to add this feature on top of.
Here is a picture that might help understand what I am trying to actually construct.
I tried to project a sketch that consisted of 100 x 100 lines onto the surface of the head body to give me something I could draw lines or a spline onto but that seemed to overload my computer. I could draw but each 5mm segment of the line took my computer 3 minutes to even process and then many times it would crash. (I assume I need something to snap to when drawing a line or spline in 3D space...I haven't figured out any other method).
What approach would you all take?
Try to do this as in Model Mode?
Is it easier to do this in Sculpt Mode?
Any other creative ideas how to do this? I have probably spent 30 hrs over 2 weeks trying / learning a way to do this and I'm now wondering if this is just beyond what Fusion can do in a reasonable manner.
Thanks for any help!
Casey
Solved! Go to Solution.