create a wandering spline in 3d space

create a wandering spline in 3d space

Anonymous
Not applicable
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Message 1 of 22

create a wandering spline in 3d space

Anonymous
Not applicable

I can't figure out how to create a wandering spline in 3d space, then put a pipe along the spline.  I can easily create one with sketch but that is bound in the 2D plane, and there appears to be no way to move any of those points outside of the plane.  Ideas?  Thx!

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Replies (21)
Message 2 of 22

TrippyLighting
Consultant
Consultant

The sketch engine in Fusion 360 is a 3D sketch engine.

Once you've sketched your 2D spline, you can use the move tool to move one or more of the spleen points, or the entire spline away from the sketch plane into 3D space.

 

That is also how you can control the tangent handles in 3D space.


EESignature

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Message 3 of 22

Anonymous
Not applicable

Funny ... yes that's the obvious way to do it (and only an idiot would think it was only a 2D drawing program) which is why I proposed doing it that way and said that it didn't work... I tried that and I couldn't seem to move any of the points out of the plane.  The only way to edit those points is by editing the sketch in which they exist isn't it?  I'll try it again.

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Message 4 of 22

TrippyLighting
Consultant
Consultant

Yes, you have to be editing the sketch. 


EESignature

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Message 5 of 22

Anonymous
Not applicable

Okay ... we were both right.  You can't do it by editing the sketch (you can't move the sketch points out of the plane while within sketch) but you can if you move it while not in sketch.

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Message 6 of 22

TrippyLighting
Consultant
Consultant

Interesting. I was not aware that you cannot move sketch points into 3D space when you're editing the sketch!

 

 


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Message 7 of 22

Anonymous
Not applicable

Thank you for posting that screencast! It's a very helpful demonstration for what I  am trying to do at the moment.

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Message 8 of 22

Anonymous
Not applicable

Hi,

 

can you do it with a circle?

So, how to deform a flat circle  in the 3d space, by moving its points? Also, splitting a circle with two lines, you create two points, but it seems to remain flat on a plane even if i try to move those points in the 3d space...

 

Acch.

Thanks

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Message 9 of 22

TrippyLighting
Consultant
Consultant

@Anonymous I think you are trying to move to an advanced topic too soon.

I believe what would really help your understanding of how to model with T-Splines in general if you would watch tutorials for Sub-D software on hard surface modeling.

 

This can be Maya, 3DSmax, Modo, C4C, etc. My preference is Blender, because it is free open source software and very powerful.

 


EESignature

Message 10 of 22

mavigogun
Advisor
Advisor

As a user who often talks to himself when designs get particularly challenging, this image is pretty funny:

talking to mysel-helf.JPG

"dave in reply to dave:  Okay … we were both right."

As to distorting Circles and the like in 3D space:   not all curves are Splines.   A Spline is a Line with special facilities for curvature adjustment.    Just as you can't freely distort a Line or Circle in 2D space, the same holds true in 3D.    The end Points of Lines and Splines may be moved, but constraints can't be added..    So, Arcs and Circles and the like may be repositioned in 3D, but not bent; curiously, they can still be Scaled when moved off plane, but not Dimensioned.  Moreover, the character of any curve that was not created as a Spline remains set in shape- just not size or position.

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Message 11 of 22

PhilProcarioJr
Mentor
Mentor

@mavigogun

"As to distorting Circles and the like in 3D space:   not all curves are Splines."

 

This is not true.

 

" Just as you can't freely distort a Line or Circle in 2D space,"

 

The only reason you can't is because both tools constrain them either to two end points or around a central point at a set distance.

 

" the same holds true in 3D"

 

Although you can not freely distort them those shapes can be distorted easily.

 

"The end Points of Lines and Splines may be moved, but constraints can't be added.."

 

Technically this is true but there are work arounds to this that make it possible.

 

"So, Arcs and Circles and the like may be repositioned in 3D, but not bent"

 

This is not true.

 

"Moreover, the character of any curve that was not created as a Spline remains set in shape- just not size or position."

 

There are work arounds for this also.



Phil Procario Jr.
Owner, Laser & CNC Creations

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Message 12 of 22

mavigogun
Advisor
Advisor

@PhilProcarioJr wrote:

@mavigogun

"As to distorting Circles and the like in 3D space:   not all curves are Splines."

 

This is not true.

*snip*


"So, Arcs and Circles and the like may be repositioned in 3D, but not bent"

 

This is not true.

 

"Moreover, the character of any curve that was not created as a Spline remains set in shape- just not size or position."

 

There are work arounds for this also.



I'm ready to be disabused and educated.   Could you start by bending a Sketch Circle?   I'd like to see that-  not Projecting a new Sketch element onto a 3D shape, but bending the product of the Circle tool in the Sketch Workspace.   I'd also like to see where to find the Spline Control Handles on a Circle or a Projected curve.

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Message 13 of 22

mavigogun
Advisor
Advisor

Attached is a Sketch with a single curved element- I'd like to see how to access it's Spline handles. 

 

---

Addendum- "not all curves are Splines".   The capitalization wasn't incidental - I was referencing the Spline Sketch tool, not the general nomenclature for the mathematical handling of curved shapes. 

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Message 14 of 22

PhilProcarioJr
Mentor
Mentor

@mavigogun

"Not Projecting a new Sketch element onto a 3D shape, but bending the product of the Circle tool in the Sketch Workspace."

 

I never said you could bend a circle in the sketch workspace, I said "Although you can not freely distort them those shapes can be distorted easily." Besides there is little point to freely bending a circle in CAD....if you wanted that level of inaccuracy just use a polygon modeling app and move on. The whole point of CAD is control over product design, thus the proper way to "Bend a Circle" in CAD is to project the circle with a dimensioned constrained sketch of how you need it to be bent.

 

"I'd also like to see where to find the Spline Control Handles on a Circle or a Projected curve."

 

You can't and you and I both knew that which is why I explained why you can't, read my previous post. If you want them with handles then use the spline tool and be done with it.

This was not a personal attack on you I was just saying that this stuff can be done with work arounds, something Fusion is currently the king of.



Phil Procario Jr.
Owner, Laser & CNC Creations

Message 15 of 22

mavigogun
Advisor
Advisor

@PhilProcarioJr wrote:
 

 

This was not a personal attack on you I was just saying that this stuff can be done with work arounds, something Fusion is currently the king of.



I get that.    We were speaking to different things.  I was responding to the question "So, how to deform a flat circle  in the 3d space, by moving its points".   "Not all curves are Splines"-   The capitalization wasn't incidental - I was referencing the Spline Sketch tool, not the nomenclature for the mathematical handling of curved shapes in general.   While it may seem self evident for the familiar, that all aspects of some Sketch elements can't be adjusted by Moving Control Points is a learned condition.    I  was speaking to a novice regard of the toolset, not the challenge of creating the shape.

I'm guilty of tunnel vision- for sure, that post would have been way more useful were I to have then included how to achieve those shapes after the address of tool limitations.

Message 16 of 22

PhilProcarioJr
Mentor
Mentor

@mavigogun

Novice or not misinformation doesn't help the novice grow in knowledge or capabilities.

Jeff Strater himself even said that a line is a spline in Fusion 360 in one of his other posts. A lot of the controls in Fusions tools are disabled like the spline handles for a lines and arcs, because that would be stupid to have them there. Most of the people that come here asking questions like that are new to CAD which is fine but telling them things that are not true doesn't help them grow. That is the point I was trying to make and nothing more. We serve the community better to give them as many facts as possible and explain why things are the way they are when we can and even offer a work around to get the job done. For instance here is a way to bend a circle with control and accuracy.

 

https://knowledge.autodesk.com/community/screencast/29079eb8-0a8e-46a2-8b4a-8c7ff01331a4



Phil Procario Jr.
Owner, Laser & CNC Creations

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Message 17 of 22

mavigogun
Advisor
Advisor

There are bunch of ways to bend a circle around another shape- here's one:one way to distort a circle.JPG

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Message 18 of 22

mavigogun
Advisor
Advisor

@PhilProcarioJr wrote:

@mavigogun

Novice or not misinformation doesn't help the novice grow in knowledge or capabilities.

Jeff Strater himself even said that a line is a spline in Fusion 360 in one of his other posts. A lot of the controls in Fusions tools are disabled like the spline handles for a lines and arcs, because that would be stupid to have them there. Most of the people that come here asking questions like that are new to CAD which is fine but telling them things that are not true doesn't help them grow.



Again, you're not speaking to what I was speaking to.   I can't be more explicit.   It's like I said "a bird is not an aquatic animal" and you respond "but a bird is an animal.   This is misinformation."    Truth is contextual.    In the context of my consideration, the qualities of the Spline Tool are not shared by those other tools.    Sure, you can take those statements out of context and proclaim they aren't true- but to what end? 

Look, it's not your fault.    How you interpreted what was written was not unreasonable- though refusing to get the point now is.    I'll reflect that these are not personal attacks - as appropriate to note here as when you offered the observation earlier.

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Message 19 of 22

Anonymous
Not applicable

Hey guys,

 

be quite, please and thanks for the interesting infos.

It's not needed to switch to "hot" the air. You helped me anyway.

I'll try all the ideas written here, included the one of Philip.

 

Please keep patience with a novice.

Thank you

Marco

Message 20 of 22

mungbean48
Participant
Participant

Looking at another youtube video (https://youtu.be/qGQgMADxoFU), one "gotcha" is that you need to have 3D sketching enabled. Maybe you didn't.

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