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Hi all,
I'm working on some parts that use common features (the different parts are supposed to snap togther.) I thought I would create these by modeling these features as a separate design and then adding them as linked components in the parts that use them. However, the features need some tweaking after being inserted (essentially, cutting them down to the perimeter of the part it's being linked into) so I'm trying to copy the bodies from the linked components into the component using them. That way I can then use a boundary fill or split body operation to cut out the excess material.
However, this copy/paste does not work reliably. When I do this (click copy on the body in the linked component, click paste in the component I want it to appear in) I get the dialog to position the new body, and it creates a "paste body" feature in the timeline, but no body appears. However, sometimes it does work, but then I often get some subsequent reference failure.
If I "break link", it works reliably, but that defeats the purpose. I want changes in the linked component to be propagated into the parts, and then by subsequent operations to use those components as the starting point. Is this not possible? If not, is there another way to achieve what I'm trying to do?
Solved! Go to Solution.