Granted, my first reply wasn't exactly most welcoming. We all have better and worse days!
I can assure you, however that I would NEVER step into a forum and with my first post would yell at a senior forum member and make all sorts of accusations and ill conceived assumptions based on one forum post.
I do know many aspects of that answer! But as another forum member has already answered, you won't like it!
Fusion 360 cannot convert triangulated mesh files with a large number of triangles into a solid bodies. The limit is set to 20k polygons. Past 10k you'll already get a warning.
The reason is that a mesh, mathematically and in terms of data structure is pretty simple.
CAD software however, works with mathematically precise surfaces BRep and NURBS. These are much more complex and heavy on data.
When you convert that mesh into a solid body, every facet, every triangle of that mesh is converted into such a mathematically precise surface an that simply is too taxing for Fusion 360.
That leaves you with a number of more or less laborious alternatives.
Remeshing. There are other software packages that provide a semi-automated way to convert triangulated meshes into quad meshes: Autodesk Remake (I believe this is only available at a subscription level), InstantMeshes. ZBrush and 3Dcoat have great re-meshers and there are a couple of plugins available for Blender.
However, depending on the mesh this might work OK, or not so much.
Re-topology. This is manually creating a quad mesh with the help of re-topology tools such as Topogun or the RetopoFlow plugin for Blender. Several Sub-D models have re-topology tools builtin e.g. Houdini, Modo (I believe). This requires a lot o manual work and definitely some skill.
There are two main difficulties in reverse engineering a CAD solid or surface from a triangulated mesh
1. A mesh has a finite resolution as opposed to a mathematically precise CAD surface. That is in essence lost information.
2. CAD models, and Sub-D quad meshes have topology. Triangulated meshes also have ben stripped of that information.
Thus it ( still yet) requires human skill and knowledge to reverse engineer a good solid model from a triangulated mesh.
I am not saying that you were looking for an easy button, but there definitely isn't an easy button here.
I can also assure you that all that information is available on the internet. That's where I found it 😉