Circular inclining plane

Circular inclining plane

maarten.dirickx
Explorer Explorer
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Message 1 of 5

Circular inclining plane

maarten.dirickx
Explorer
Explorer

I need a flat circularly inclining plane. Basically a coil with 1 revolution, but instead of a square, a very thin rectangle. I know my inner diameter(3), outer diameter(26) and the inclination after 1 revolution(1).

 

I thought I could start with that square coil, use one of the edges for a 'plane along path' and draw a rectangle on that.(I projected some other object to get the right rectangle size). {778CC2B0-E6EA-4CA3-A010-230B6B4D0EC0}.png

Next, just use the sweep tool to get the surface that I need. Unfortunately, the sweep tool is giving me some unexpected results:

{39DE7828-5505-4B19-AD9D-C2434B269FA2}.png

 

This gets me in the ballpark, but I can't get it exact. I tried messing with the sweep settings, and I can get close, but what's the point of CAD if you can't get it exact? 🙂

{A53943EC-ABC5-4FB2-A04B-D8998F17B6E5}.png

 

How do I achieve this?

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Message 2 of 5

hamid.sh.
Advisor
Advisor

Does this help?

 

Screenshot 2022-02-01 093404.png

 

File is attached.

Hamid
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Message 3 of 5

jeff_strater
Community Manager
Community Manager

I will not claim that this is an ideal workflow.  I don't, either, understand why the method you show does not get you the surface that you want.  But, I think this is what you are after, maybe?  I could not go full thickness, because I think that creates a non-manifold body... 

 

 


Jeff Strater
Engineering Director
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Message 4 of 5

etfrench
Mentor
Mentor
Accepted solution

The attached file shows two methods of making an incline plane, one with coil tool and one with a surface sweep.  The screencast only shows the coil.  It's not clear from your two images which kind of inclined plane you want.

 

ETFrench

EESignature

Message 5 of 5

maarten.dirickx
Explorer
Explorer

Thanks @jeff_strater! That indeed gets a lot closer, but unfortunately still not exact.. I kept on running into errors as well. Mostly non-manifold, or bodies intersecting themselves. This is also the case for the surface sweep at 360deg Fusion runs into these 'could not compute' errors.
The surface offset does wonders though and I'm back on track! Thanks @etfrench 

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