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Centering mesh object in the world
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I have a mesh body that is very far away from the origin of the world 0,0,0. I wonder if there is a way to redefine the origin of the world or to move the mesh body to the current orgin? Another post suggested using the align tool - although this doesn't seem to work - even when creating a component from the mesh body.
I have been zooming out with the grid turned on until I can find the origin of the world, then slowly manually positioning these parts.. Any advice appreciated!!!