carve out from a blob

carve out from a blob

ray.stell
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Message 1 of 11

carve out from a blob

ray.stell
Contributor
Contributor

Newbie questions.  I have a cylinder from an imported mesh as pictured that has some ledges along the vertical perimeter.  I want to carve away the blue ledge.  I see I can do that with rectangle and revolve. 

1. Is there a way to get the dimension of ledge so as to define the rectangle accurately?

2.  Are there other free hand tools for cutting pieces away from a fixed object?

edgy.png

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675 Views
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Message 2 of 11

g-andresen
Consultant
Consultant

Hi,

Please share the file.

File > export > save as f3d on local drive  > attach it to the next post.

 

günther

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Message 3 of 11

ray.stell
Contributor
Contributor

Thanks for trying to help.  It was a general question, not really specific to this design, but the design does demonstrate the general idea.  I see this problem coming up on my horizon with many STL files I need to work with, so I was just trying to learn how to approach it.  Nevertheless, I'll attach the f3d.,

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Message 4 of 11

TrippyLighting
Consultant
Consultant

.stl files contain triangulated meshes. That isn't CAD native geometry.  For such simple designs it is best  to use them as a visual reference only and design them from scratch with the native tools in Fusion 360.

 

If you use a paid subscription you can also use the prismatic conversion in the mesh workspace.

 

In general I personally would consider downloading .stl files for modification one of the worst ways to learn Fusion 360. 


EESignature

Message 5 of 11

laughingcreek
Mentor
Mentor

@TrippyLighting wrote:

.... downloading .stl files for modification one of the worst ways to learn Fusion 360. 


.... downloading .stl files for modification one of the worst ways to learn Fusion 360. 

.... downloading .stl files for modification one of the worst ways to learn Fusion 360. 

 

just thought that was worth repeating a few times.  maybe be we could get a t-shirt of it and put it in the fusion store?

Message 6 of 11

ray.stell
Contributor
Contributor

I see your point. Redesign might the best path if the answer to my two questions above is "no."   Any response to them?

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Message 7 of 11

laughingcreek
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Mentor

1-the inspect tool will give you measurements. some accuracy is lost on circles b/c it's not an actual a circle anymore (bunch of short segments), so how good your measurement is will be dependent on how good your select points to measure from are.

laughingcreek_0-1645539244041.png

measuring from flat to flat can be very accurate if they line up with the ordinate planes-

laughingcreek_2-1645539329066.png

and I suppose your could do a mesh section and fit a curve to it to, which can be fairly accurate also

 

2-anything tool that can create a solid can be used as a tool to remove material also.  I don't know what you mean by "free hand", fusion's not a particularly free hand type of modeler.

 

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Message 8 of 11

laughingcreek
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Mentor

oh, and "create mesh section" and then fitting curves to the section is a good option for accuracy.

 

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Message 9 of 11

ray.stell
Contributor
Contributor

Thank you for the inspect pointer.  Very helpful. 

 

WRT "free hand," I guess I had vision of an eraser tool or a drawing/delete combination.    Extruding shapes seems to a/the way.   

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Message 10 of 11

laughingcreek
Mentor
Mentor
Accepted solution

FWIW-here's how you might recreate your attached example using fit curves.

 

Message 11 of 11

ray.stell
Contributor
Contributor

Awesome!  

just thought that was worth repeating a few times.

Awesome!  Awesome!  Awesome!  

 

I was not looking forward to complete redesign task.  If I can master this technique it should really help.  STLs are all I have to work with on some lost design work.   

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