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Can not select a body when using the shell command

9 REPLIES 9
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Message 1 of 10
njdodson87
487 Views, 9 Replies

Can not select a body when using the shell command

I am having an issue SELECTING a body to shell.  The body was created using SURFACE LOFTing and MIRRORing that shape.  I don't know if the surface lofting is the problem.
I could not get the loft to work using the "SOLID LOFT"

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9 REPLIES 9
Message 2 of 10
davebYYPCU
in reply to: njdodson87

Shell is for solid bodies.

Use Thicken.

 

Might help....

Message 3 of 10
g-andresen
in reply to: njdodson87

Hi,

Please share the file.

 

File > export > save as f3d on local drive  > attach it to the next post

 

günther

Message 4 of 10
njdodson87
in reply to: g-andresen

I can not add the file (work related) but have attached a screen shot of said model.
I want to thicken the hull to .5in...

Message 5 of 10
njdodson87
in reply to: njdodson87

Sorry, forgot to include the error,
"The operation could not create a valid result. Try adjusting the values or changing the inputs."

Message 6 of 10
g-andresen
in reply to: njdodson87

Hi,

The picture does not allow any conclusions about the development of the object and therefore only the crystal ball helps here.

 

günther

Message 7 of 10
laughingcreek
in reply to: njdodson87

you most likely surface quality issues.  happens a lot when lofting to a singularity.   

Message 8 of 10
njdodson87
in reply to: laughingcreek

Can you explain on this? Singularity? 

Message 9 of 10

TheCADWhisperer_0-1652787485737.png

 

You would probably get better results "overbuilding" surfaces and then trimming back.

https://www.youtube.com/watch?v=1rMxcK_No-A&list=PLp5izJt_zvN0GnwEUFR1zE06nQvDAWxz2&index=1

 

However, for a last ditch effort on what you already have - I would Patch the top. Stitch to a Solid and see if would Shell removing the top.

 

Message 10 of 10
laughingcreek
in reply to: njdodson87


@njdodson87 wrote:

Can you explain on this? Singularity? 


I just mean lofting to a point.  fusion allows it, but it will frequently cause the surface to be wonky, which can cause subsequent actions on the surface fail.  lofts perform best when they are 4 sided. when 1 side is a point, it bunches up into the point.

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