CAM to realtime engine

CAM to realtime engine

Anonymous
Not applicable
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Message 1 of 4

CAM to realtime engine

Anonymous
Not applicable

Hi,

I received a STP file with a model of a washing machine. My job is to get it to make it work with Unity engine. It boils down to getting rid of the elements that won't be seen and unwrapping the rest so it could be textured.

 

I have spent two days on experimenting with different workflows using Fusion, Meshmixer and Remake. Fusion seems to be the best option for now. However there's still one issue I'd love to figure out:

 

How to get rid of elements like these:

sample1.jpg

Many of the bodies have on their inner sides extra bolts, joints and other features. I don't need them as I won't look inside the model, so I'd like to get rid of them to reduce the geometry. 

When I select these elements and try to delete them I get an error that the model could not be healed or other constraints cause the action to fail. Pardon my terminology I don't work in the CAM/CAD industry. I'm a 3D artist in a app development team.

Is there a way of removing these elements? I can remove them after importing to 3ds Max but for other reasons it would be great if I could do that in Fusion, before the export.

 

The STP file is from production team of the client of the client - so reasonable direct communication won't be possible.

 

Cheers,

Stan

 

 

 

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Message 2 of 4

HughesTooling
Consultant
Consultant

You should be able to delete the bosses in the model workspace and Fusion should heal the model. For the small features select all the surfaces that make up the feature and delete. For the bosses with the round hole you might need to used 2 steps, first select the hole and delete then add an offset plane on the end of one of the bosses an use this to draw 2 circles bigger than the end of the bosses and use extrude cut to remove the bosses. If you need to remove the whole boss including the part at the base out side of the red circles you might need to use the patch workspace, delete all the surfaces then build a patch and stitch back into a solid.

 

I made a screencast a while ago for something similar I'll try and find it.

 

Mark

Mark Hughes
Owner, Hughes Tooling
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HughesTooling
Consultant
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Here's a couple of screencasts that might give you some ideas on how to go about removing features. To use window selection like in the screencast you need to enable select through in your selection filters.

 

 

 

Mark

Mark Hughes
Owner, Hughes Tooling
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Message 4 of 4

Anonymous
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Big thank you! Will look into these vids later today. 

 

Cheers,

Stan

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