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BUG: Rotation Transforms in Animation suite Ignore Pivot Point

Not applicable
08-24-2015
07:51 PM
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In the Animation subroutine in Fusion, there is a bug which does not allow you to change the pivot point of rotated objects. In this example, I have set my pivot point in the animation suite to the center of the red circle. When rotated in the transform browser, the behavior is as expected. However, when the action is added to the animation timeline, and the play button is pressed, both the pivot point and the rotation transform move simultaenously producing garbage output. I've shown a frame of this in 2.png.
This bug prevents things like gears or hoops from ever being properly animated in Fusion.