Broken, annoying faces

Broken, annoying faces

20220374D3DY
Explorer Explorer
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6 Replies
Message 1 of 7

Broken, annoying faces

20220374D3DY
Explorer
Explorer

Screenshot 2025-07-23 221911.pngScreenshot 2025-07-23 221920.pngEither im poor at modeling or its fusion not generating faces correctly, there are multiple faces that are just hard to discribe. They shouldnt even exist and keep bugging out when editing other faces. I may have used loft too many times.

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1,451 Views
6 Replies
Replies (6)
Message 2 of 7

jhackney1972
Consultant
Consultant

Without your model, there is very little help that can be given.  Please attach it.

John Hackney, Retired
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EESignature

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Message 3 of 7

g-andresen
Consultant
Consultant

Hi,

1. Unfortunately, the screenshots are not sufficient to respond to your request.

2. Please upload the file and describe which areas (functions) are involved.

File > Export > Save locally as f3d > Attach to post

 

günther

 

Please embed images in the text.

This makes it easier to read without having to click.

IMG_1364.jpeg

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Message 4 of 7

johnsonshiue
Community Manager
Community Manager

Hi! The quick thing I would try is to select the face and hit Delete key. Does the face go away?

Many thanks!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
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Message 5 of 7

20220374D3DY
Explorer
Explorer

No, it creates an error or messes up the gemoetry of the part.

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Message 6 of 7

20220374D3DY
Explorer
Explorer

The .f3d file requested

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Message 7 of 7

johnsonshiue
Community Manager
Community Manager

Hi! Many thanks for sharing the design! I took a quick look. The undesirable intersections are rampant on the model. It will take lots of efforts to clean up. I personally think it would be better to recreate it from scratch using Surface Modeling technique.

The intended model is thin body generally. Usually, the designer would focus on exterior shape first without worrying about interior details. The Solid Modeling approach forces you to consider exterior geometry and interior geometry at the same time. You end up having to clean up detail mismatched intersection by using lots of Delete Face. I don't think this is the right approach to tackle the design.

I would first create the exterior surfaces. Stitch them into a quilt and thicken it to the desirable thickness. Then add detail geometry on the interior side. Delete Face is more like a clean-up tool of last resort. It should not be used as a primary design tool. When it is used extensively, it usually means something isn't done right.

Thanks again!



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
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