Body does not change form box mode to smooth mode

Body does not change form box mode to smooth mode

gmgmachado57
Observer Observer
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Message 1 of 19

Body does not change form box mode to smooth mode

gmgmachado57
Observer
Observer

Hello I am modelig this shoe that kind of has some car components to it, and I started modeling it in box mode but now when i try to change it back to the smooth display setting it wont change. It doesnt even give me an error message it just wont do anything. Please this is rather frustrating so if anyone coud kind of show me how to fix this I will greatly appriciate it. 

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Replies (18)
Message 2 of 19

innovatenate
Autodesk Support
Autodesk Support

Can you share a public link of the design?

http://forums.autodesk.com/t5/design-differently/share-a-public-link-of-your-fusion-360-design/ba-p/...

 

You could also share a local archive.

https://knowledge.autodesk.com/support/fusion-360/troubleshooting/caas/sfdcarticles/sfdcarticles/How...

 

The STEP file will note containt the T-Splines information necessary to evaluate the issue. ... Unless I'm misunderstanding the issue..  :-S

 

Thanks,

 

 




Nathan Chandler
Principal Specialist
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Message 3 of 19

gmgmachado57
Observer
Observer

Hello,

 

My issue is that i am trying to make this body i have into a smooth body rather then the boxy display that I have now but it does not let me do that. I have tried the repair body command and that was not been much use either, it could also be because i am not to familiar with it and i may be using it wrong. I have a link to it that I will post along with this message, hopefully anyone could see the canvases that I hav so you can kind of understand my design. Any help would be grealty appriciated. Also this is my first time modeling a this complex of a form so if you can explain it in simple terms that would also help. 

http://a360.co/1HuIdEA

 

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Message 4 of 19

innovatenate
Autodesk Support
Autodesk Support

 

 

The current file has a lot of problems as you've probably noted from the Repair Body command.  If you delete everything that's not a 4-sided face, you can get the model to become smooth again. See below design for reference

http://a360.co/1WA2o0b

 

Ideally, only four edges should meet at each vertex. Having a greater number of edges meet at a vertex is okay, but makes it more difficult to keep the surface smooth. Line segments should generate rectangular regions with 4 sides (as much as possible). Regions of 3, 5, or more sides (n-sided regions) will be subdivided and make it difficult to control the smoothness.

 

However, I think it may be easier to start over from step 1. Check out the below design:

http://a360.co/1MfoMlt

 

...and screencast:

http://autode.sk/1NSALI7

 

The screencast is admittedly too long, but it shows how you might be able to get started. It was my first go, so sorry for the unpolished viewing experience.

 

I hope this helps, either way. 

 

 

Thanks,

 

 




Nathan Chandler
Principal Specialist
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Message 5 of 19

gmgmachado57
Observer
Observer

Tanks a lot, for all the pointer it was vcery helpful, and going out of your way to even playing around with my mess of a model. I truelly appricate your help. 

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Message 6 of 19

raymond_raymond_248193
Enthusiast
Enthusiast

I have the same problem please. How do I sort this out. Urgent anyone 🤲🏻

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Message 7 of 19

TrippyLighting
Consultant
Consultant

Please share you design in native .f3d format.


EESignature

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Message 8 of 19

TheCADWhisperer
Consultant
Consultant

@raymond_raymond_248193 wrote:

 Urgent 


@raymond_raymond_248193 

Can you File>Export your *.f3d file to your local drive and then Attach it here to a Reply?

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Message 9 of 19

raymond_raymond_248193
Enthusiast
Enthusiast
i have a new problem please. and i'm sorry for replying this late.
the problem has to do with the file i attached to this mail: i designed the
highlighted form body prior but i noticed a mistake so i edited the body
and redesigned it but on thickening the form body, the thickening command
added another detail to the design and this doesn't bode well for me also
on finishing the sketch it keeps coming out as error. i don't know if
i'm explaining better but hopefully with the file attached, you can
understand and help please.
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Message 10 of 19

TrippyLighting
Consultant
Consultant

Please share your design. This is the third time you've been asked to do so 😉 


EESignature

Message 11 of 19

raymond_raymond_248193
Enthusiast
Enthusiast
the mail i just sent, i shared my design. but i will send again
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Message 12 of 19

raymond_raymond_248193
Enthusiast
Enthusiast

i have sent in again. one in the mail and one here

 

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Message 13 of 19

TrippyLighting
Consultant
Consultant

I am not entirely sure why you would even use T-Splines to create that geometry.

If you need to create sharp edged geometry, then surface modeling   is a better option.

 

That being said, your geometry violates some basic T-Spline modeling guidelines. The two faces highlighted in blue are n-cons with more than 5 vertices/edges. While that sometimes works, in this case you have also creased almost every edge.

That inherently leads to conversion problems!

 

TrippyLighting_0-1700220325296.png

 

 

 


EESignature

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Message 14 of 19

raymond_raymond_248193
Enthusiast
Enthusiast

oh my! thank you. i didnt notice this. so, i can solve this by either making the Tspline into a series of fours or restart this in the surface model? also i designed this using Tspline because i did almost the whole model there

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Message 15 of 19

TheCADWhisperer
Consultant
Consultant

@raymond_raymond_248193 wrote:

i have sent in again. one in the mail and one here

 


@raymond_raymond_248193 

For future reference you cannot attach files to the forums via email reply.

You must use the web browser forum to Attach files to Reply.

 

The geometry is poorly constructed.

I recommend that you start over from scratch and Attach your file here after each and every sketch/feature for guidance.  Your Sketch1 (and many others) is not fully defined and I suspect if I ask some questions about the sketch you will agree with me the geometry in the sketch is not what your really want.

 

Are you attempting to reverse engineer an existing part from the real world?

If yes, can you attach an image of the original (or something similar)?

 

Why are these contiguous faces?

Wouldn't this be easier as one Extrude, Fillet and then Shell?

TheCADWhisperer_0-1700224908549.png

 

 

Where (in space if I take this to Inspection) are these circles?

Why duplicate sketch geometry?

TheCADWhisperer_1-1700225068178.png

 

Is this really the intended distance between centers?

TheCADWhisperer_2-1700225196666.png

 

Edit: As you start over from scratch using what was learned from this attempt - I recommend that you start a new discussion thread with a link back to this thread as reference.

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Message 16 of 19

raymond_raymond_248193
Enthusiast
Enthusiast

yes, that is what I'm trying to do.

 

Your guidance and input will be most welcome. 🙏

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Message 17 of 19

raymond_raymond_248193
Enthusiast
Enthusiast

I'm not so good at modeling. I am self-taught. 

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Message 18 of 19

TheCADWhisperer
Consultant
Consultant

Several pictures will be needed.

Take the photos as perpendicular to various faces as possible to reduce parallax error as much as possible.

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Message 19 of 19

raymond_raymond_248193
Enthusiast
Enthusiast

Here are the photos from all sides.

sorry for the late reply

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