Blurry Environments in Render

Blurry Environments in Render

wmhazzard
Advisor Advisor
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Message 1 of 6

Blurry Environments in Render

wmhazzard
Advisor
Advisor

I can't figure out why all of the environments in render are blurry including just using lights. When doing an in canvas render the environment looks good until I click stop render, then the environment gets blurry again. The models render fine though. 

Depth of field is off and I have not tried anything but the stock environments. 

The first picture in while rendering, the second is after I stop the render and the last picture is of the Plaza environment itself, but all environments are the same.

Anyone have any ideas?

 

render 1.JPGrender 2.JPGenvironment.JPG

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Accepted solutions (1)
2,658 Views
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Replies (5)
Message 2 of 6

Anonymous
Not applicable

Remove or reduce the  option called focus in why applying environment

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Message 3 of 6

wmhazzard
Advisor
Advisor

I don't see anything labeled focus. If you mean depth of field, already turned off, didn't help.

Message 4 of 6

chrisplyler
Mentor
Mentor
Accepted solution

 

When you STOP rendering, the display goes back to the completely unrendered state.

 

If you want to see more detail, try PAUSE the render.

 

Keep in mind that Fusion was never intended to be a professional rendering program, and as such does not have many of the tools, settings, etc., that a real professional rendering program would have.

Message 5 of 6

wmhazzard
Advisor
Advisor

Thanks, I didn't know it went back to the unrendered state. 

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Message 6 of 6

TrippyLighting
Consultant
Consultant

The HDRI environments delivered with Fusion 360 need to strike a balance. If they are too low resolution they won't look good as a background, however, if they are too high-resolution they take up a lot of space and also too high-resolution HDRI can cause rendering artifacts.

 

A common approach is to use relatively low-resolution HDRIs for illumination and then use a high-resolution image texture as a backplate or ground texture. 

 

HDRI are a lot more data-intensive than a normal image. They require more bytes per pixel to cover the higher dynamic range of the image and they usually are 360-degree spherical images. 


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