Best way to turn a 3D model (stl or obj) into a form

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Hello everyone,
I am pretty new to Fusion 360. For practising purposes I am currently trying to
create a model based on a 3D model. Later on I want to cut out the 3D model with a cnc.
I am trying to turn a Nintendo Switch Controller into a form/body, that I can cuth with a CNC.
Model looks similar to this: https://sketchfab.com/3d-models/nintendo-switch-pro-controller-2390dcd05e9544c2ab63a6ba3542bc94
I started several times from scratch already, always trying different ways to do it.
- As a form (start with a plane, then later extrude)
- As a form (start with a box and drag all vertices)
- As a form (large plane, use "Pull" to come close to the model)
- As a surface and later use loft
Best results I got by cutting the 3D model in half, then seperate the half into two parts that I can show/hide.
Then I started with a form with many vertices and start dragging around those vertices.
I get a real rough version that looks alright to me, but still I can get nowhere close to an exact model.
So I was just wondering which way you would go to create a Body from an existing 3D-Model.
Why do I need a body if I have the model? I want to cut it out from a box later on. The model just has way too many triangles so it is not possible out of the box.
My main question would be:
What way would you go to create a form based on a 3D model? Are there any do's or don'ts?
As I am not sure about the license of the controller, I can not upload the fusion file.
only added screenshots and a link to a similar model. Hope that this is enough.
Any advice you can give what the best way is to achieve this?
Thank you very much