Best Method for "Suppressing/Disabling" Mesh Bodies in a Large Assembly
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I've got a bit of an odd problem, and I was hoping to get a few ideas for an optimal solution. I have a large assembly with several large mesh bodies in it. Whenever I open the assembly, my CPU usage goes to 100% and Fusion freezes for a couple minutes while loading the assembly. Once loaded, everything works okay, but Fusion uses a lot of memory (25GB+). I found out that the problem is the large mesh files because when I delete them, the CPU usage does not go to 100% and Fusion does not freeze when loading, and it uses much less memory (12GB [still a large assembly]).
The problem I have is that I want a way to suppress/disable/remove the bodies such that they do not use resources when working in the large assembly, but I have the option of unsupressing/reenabling if I need to view them in the context of the large assembly again. Currently, the meshes are in a separate component that is inserted into an internal sub-assembly in the main assembly. I have tried suppressing the components, removing the components, and moving them to the end of the timeline and rolling back the history. None of those options seem to make any difference in the assembly performance. The only thing that makes a difference is actually deleting the components out of the main assembly completely. However, when I do that, I lose the ability to quickly add the components back in without having to add them back in one at a time and reposition them.
At this point, I'm open to any ideas that anyone has that would work. I was thinking perhaps moving all the mesh body components to an external assembly that goes in the main assembly and seeing if suppressing or removing that assembly would work, but if it's not working with the individual components, I'm not sure if moving to a single assembly would help.
P.S., I won't be able to share my model for IP reasons unfortunately, but I'll try any suggestions.