Attached canvas hidden when editing existing sketch

Attached canvas hidden when editing existing sketch

tiktuk
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Message 1 of 11

Attached canvas hidden when editing existing sketch

tiktuk
Advocate
Advocate

See screencast.

 

Is this a bug or am I doing something wrong?

 

If I add the sketch after the attached image it doesn't hide when editing the new sketch.

 

 

Accepted solutions (1)
9,698 Views
10 Replies
Replies (10)
Message 2 of 11

TrippyLighting
Consultant
Consultant

No screencast included 😉


EESignature

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Message 3 of 11

JDMather
Consultant
Consultant
Accepted solution

@tiktuk wrote:

 

If I add the sketch after the attached image it doesn't hide when editing the new sketch. 


If you add the sketch before the image canvas - the image will, of course, be hidden when editing the sketch in time-line history based modeling as the canvas didn't exist in time when the sketch was created.   This is the way history based modeling works.

 

http://forums.autodesk.com/t5/design-validate-document/insert-image/m-p/6627798#M77577


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Message 4 of 11

tiktuk
Advocate
Advocate

Ah, sorry, I hadn't noticed that one has to press Insert for the screencast to show up…

 

 

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Message 5 of 11

tiktuk
Advocate
Advocate

@Anonymous wrote:

If you add the sketch before the image canvas - the image will, of course, be hidden when editing the sketch in time-line history based modeling as the canvas didn't exist in time when the sketch was created.   This is the way history based modeling works.

http://forums.autodesk.com/t5/design-validate-document/insert-image/m-p/6627798#M77577


 

Ah, thanks so much, that makes sense ☺️ . I need to learn more about the history side of things…

 

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Message 6 of 11

elf_monkey
Contributor
Contributor

I was having the exact opposite problem and your post resolved it. I just dragged the canvas behind the sketch in the timeline

 

Before I had created a sketch and inside it inserted an image to use as canvas and continue building the sketch

I would've guessed that the can vas would be used in the sketch

But every time I selected the sketch to edit it of course the canvas disappeared

I didn't know the canvas had to precede the sketch in the timeline!

I'm coming from Rhinoceros and struggling a lot with the logic in Fusion even tough  I already watched the tutorials

Anyway thanks

 

Message 7 of 11

tiktuk
Advocate
Advocate

Great, glad you got it sorted out as well ☺️ .

 

I've gotten better at the timeline now, it's really cool!

 

One thing I learned recently is that each component has its own timeline so if one uses components from the start the main timeline doesn't get so long and complicated ☺️ .

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Message 8 of 11

Anonymous
Not applicable

I used a sketch to register each of two orthogonal projections from a component datasheet. Very disappointing that I couldn't then sketch the drawings in the canvas to the sketches that registered them.

Very happy to find, as described above, that I  could drag the canvas feature to before the sketch in the timeline.

 

Fusion 360 has a very good conceptual model. Made perfect sense once I understood it.

 

Thanks!

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Message 9 of 11

tiipou
Community Visitor
Community Visitor

So why I was able to start sketching with the canvas visible and then it disappears only after I resume the sketch?

And also I can't drag objects in timeline.

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Message 10 of 11

bustedchain
Contributor
Contributor

Add this to the category of "dumbest default behavior".    I'm really thankful to find this discussion of it.  I was NOT able to just simply drag and drop my already configured canvas to before my sketch, which is incredibly annoying, but I was able to rewind the timeline and completely recreate my canvas, scale, and position it and then fast forward again to my sketch.   So, ultimately I was able to work around the issue, but I find it incredibly dumb that the developers think that people know right up front which canvas they want to use before they've established any kind of reference feature.  

 

Use Case:  I have a feature on a picture / canvas that I know is a certain dimension.  I can use this simple feature to establish both the scale of the picture/canvas AND the position of the canvas.  Well, first I want to draw my known feature.... in my case a 51.2mm sized hole.   THEN I want to be able to add the canvas and have it show it in the sketch I'm editing so that I can scale it / position it properly and then USE it.   I shouldn't have to know ahead of time that I want to have a canvas, I ought to be able to "force" or "choose" that the canvas be visible when I'm editing ANY sketch regardless of when I created that sketch.

 

Anyway, again thank you for this discussion as it fixed the problem I was having, but **** if the developers aren't ass-backwards in their thinking on this.

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Message 11 of 11

thepavia
Community Visitor
Community Visitor

Hi guys,

 

Just a quick note to anyone looking for a solution to this:
If you add the canvas post sketch creation, then simply select the feature in the bottom in your history, click and hold to pull it left in the time line, move it up before sketch creation.