Hi,
No screenshot but the picture did come through.
Ok. As far as I know fusion does not have a tool that will allow you to do what is in the picture, or if it does it will
not be easy. The issue is that fusion is parametric software that gives you enormous control about where everything
goes EXACTLY but it doesn't cope as well where there rubbery definitions.
The best example I can give you would be that I can model a cube exactly in a specific place. I could make it out of
clay and it would be perfect and I could get a machine to re-create that model the way I designed it. Now if I decided
to poke my finger into the clay I would make an impression, I can model that in clay no problem. If I want a machine
to copy the model however I would have to exactly model my finger to a high degree of accuracy to even start to
re-create the model. You can do it but it is tricky with fusion. Do you know the mathematical formula for the
roundness of your finger offhand? How much will it deform as you poke it into the clay? So parametric software
just isn't the right tool to do this sort of thing.
Rhino and Blender and other packages allow you to sculpt your model at the expense of the accuracy of the
definition. The file you create will be accurate but it will not be defined by nice clean mathematical formulae.
Fusion does have the capability to form model but it is not captured in the timeline history the same way as other
parametric functions are.
Best bet here would be to get your friend to do it for you or use different software that you can form model then
import it as a mesh into fusion.
Cheers
Andrew