any idea why my shell is not working

any idea why my shell is not working

581876
Explorer Explorer
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Message 1 of 11

any idea why my shell is not working

581876
Explorer
Explorer

It doesn't work with thick or thin shells

file download site; it's from Sailboat Maximoop. 

context The file is in IGS format, so I stitched all the faces together and am trying to shell the now solid body. As you see, it is not working. I have tried online converters to no avail.

 

sailbot.org/maximoop/ is were you download; you click on the MaxiMOOP CAD files download link

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Message 2 of 11

dsouzasujay
Autodesk
Autodesk

Hi @581876 ,

 

 

When working with an imported design in Fusion to apply a shell, start by simplifying the design and keeping the following factors in mind:
  • Reduce Complexity: Ensure that the geometry of the body is not overly complex, as excessive complexity can lead to difficulties during the shell operation.
  • Wall Thickness: Choose a suitable wall thickness that is appropriate for the size and scale of the body. The thickness should be consistent and feasible within the confines of the geometry.
  • Fillets and Chamfers: Be cautious with bodies that have fillets and chamfers, as these features can complicate the shelling process if not handled properly.
  • Drafts and Undercuts: Watch out for drafts and undercuts, as they can interfere with shell creation.

I'm not sure if this is something that you are expecting as an outcome.

  • Screenshot 2025-08-27 201624.pngScreenshot 2025-08-27 201609.png
 

 


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Sujay D'souza
Autodesk Fusion

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Message 3 of 11

johnsonshiue
Community Manager
Community Manager

Hi! Ideally, the Shell should work in this case.  However, the imperfect conditions on the body (high curvature, loose tolerance, and asymmetry) prohibit the operation from succeeding. The rudder at the bottom is already very thin, so there isn't much room to hollow. I assume it can be ignored. Here is a solution by omitting the rudder. Although the procedure isn't straight forward, it should be highly doable. The Shell thickness can be achieved up to 2.5".

Many thanks! 

 

johnsonshiue_0-1756340281449.png

 



Johnson Shiue (johnson.shiue@autodesk.com)
Software Test Engineer
Message 4 of 11

581876
Explorer
Explorer

How do I handle fillets and chamfers properly? and if an option how can I omit the centerboard like the other commenter suggested

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Message 5 of 11

wersy
Mentor
Mentor

A great idea!
Cut out the body to create faces that are deleted to complete the hull.

Thank you for sharing.

Message 6 of 11

Drewpan
Advisor
Advisor

Hi,

 

If you want such a small wall thickness with all of the detail then maybe

the Tool you want is Surface and the Offset.

Drewpan_0-1756436263181.png

 

Drewpan_1-1756436295240.png

 

For some reason Fusion will get its knickers in a twist with the Shell

command if you go two small but has no issue with the Surface Tools.

 

To make it a Body to work with just use the Thicken Tool. Offset will

work with very small numbers but Thicken will only go to 0.0001 mm.

Drewpan_2-1756436576443.png

 

Drewpan_3-1756436592792.png

 

Cheers

 

Andrew

 

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Message 7 of 11

dsouzasujay
Autodesk
Autodesk

Hi @581876 

 


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Sujay D'souza
Autodesk Fusion

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Message 8 of 11

TrippyLighting
Consultant
Consultant

Rather than stitching questionable surfaces ( the fin!) into a solid, I would work with the untrim tool in the surface workspace.

That way, the body of the boat, without the fin and fillet, can be recovered in its original form and easily shelled to high wall thicknesses.

The Fin, on the other hand, has some serious problems.

In general, this model suffers from the use of inappropriate surface modeling techniques.

 

 


EESignature

Message 9 of 11

MichaelT_123
Advisor
Advisor

Hi Fellows,

 

The call … for the particular improvement first!

The ‘crooked’ surface is a common sight on CAD monitors, particularly when working with imported models of unknown credentials. How about equipping the F360 toolbox with a small smoothing surface hammer that can flatten areas with excessive curvature? In many cases (as demonstrated by Mr TippyLighting), local trimming and extending the conjoined surfaces should do the trick. I don’t think it would be challenging to implement.

 

The dream ... of a better shell algorithm is just a dream, ... but who knows?

The core idea of the enhancement to the shelling process is utilising the Curve Smoothing Flow method, which is adapted for surfaces. Some time ago, I described and visualised the method in:

https://forums.autodesk.com/t5/fusion-design-validate-document/csf-curveshorteningflow-mode-shorten/...

https://forums.autodesk.com/t5/fusion-design-validate-document/csf-curveshorteningflow-mode-straight...

https://forums.autodesk.com/t5/fusion-design-validate-document/csf-curveshorteningflow-in-the-depth-...

The algorithm, although quite simple at an abstract level, requires extensive computation.  In our particular shell scenario, it would involve successive "layer-by-layer powder coating" of the respective surface(s)/bodies.  Not only would surface offsets be created, but the natural process of smoothing would also occur. Even ‘crooked’ surfaces wouldn’t stand the chance, … but surrender!

 

And that’s what Fusion Sheriffs like, … don’t they, Mr TippyLighting?

 

 

Regards

MichaelT

MichaelT
Message 10 of 11

TrippyLighting
Consultant
Consultant

Mr. @MichaelT_123,

 

While I would generally agree that such tools would be invaluable - similar features are available in mesh modeling tools such as Blender - I don't think that smoothing alone would be sufficient, as the outcome of such operations would need to be inspected and evaluated by a trained operator to be useful. 

Operators with that skill level usually aren't beginners or even intermediate Fusion users.

 

I tried this in two other CAD applications I have access to. ZW3d 2020 and SolidWorks 2024.
I could get the main body of the boat to shell in all three applications.

 

Only in SolidWorks was I able to shell the fin to 2mm of 5mm. 
Shelling to 5mm would provide pretty bad results.

TrippyLighting_1-1756638491894.png

 

TrippyLighting_0-1756638454833.png2mm looked fine. Things in between could not be shelled.

TrippyLighting_2-1756638619206.png

 

 

 

 

 

 


EESignature

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Message 11 of 11

Drewpan
Advisor
Advisor

Hi,

 

There is a quite good discussion about shelling going on here but we don't

seem to have answered your problem yet. I have skimmed most of the posts

but has anyone actually asked you WHY you need to shell? What is the purpose

of shelling? What do you actually want to do with the shell when you get it?

 

I ask this because a shell may not be what you need for your intended purpose

if you actually want to use it for something else. How big is this shell going to be?

Is it to create a model of this sailboat and is small (or you want to scale it small),

or is it big and you actually want to fabricate an actual habitable vessel?

 

It does not matter what you want to do with it but it may lead the discussion

and the solution to your problem so you can actually use it for your intended

purpose.

 

Your original shell of 0.000001 is incredibly small. Why do you need it that small?

Any kind of model or actual sailboat will never need tolerances that small. Not

unless we are building some kind of nano machine for a competition and we will

be fabricating in Atoms and Molecules instead of sheets of fibreglass or marine

ply. I don't have any issues helping you, but in order to help then maybe we need

a tickle more information.

 

Cheers

 

Andrew