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Any idea what to do next from here?

2 REPLIES 2
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Message 1 of 3
O.Tan
1477 Views, 2 Replies

Any idea what to do next from here?

O.Tan
Advisor
Advisor

Hi,

 

So I'm trying to get a cable chain to move as how it's supposed to do. The screencast below is the progress I'm at so far, right now it seems I am unable to make it the rest of the chain to move along the path. 

 

https://screencast.autodesk.com/main/details/f7b6c0b3-6700-4a0c-aa7b-ca23ef9d480e

 

If any of you are wondering how it should look, here's two tutorials as reference:

 

https://grabcad.com/questions/tutorial-how-to-make-energy-chain-and-animate-that-by-parameter

 

Thanks



Omar Tan
Malaysia
Mac Pro (Late 2013) | 3.7 GHz Quad-Core Intel Xeon E5 | 12GB 1.8 GHz DDR3 ECC | Dual 2GB AMD FirePro D300
MacBook Pro 15" (Late 2016) | 2.6 GHz Quad-Core Intel Core i7 | 16GB 2.1 GHz LPDDR3 | 4GB AMD RadeonPro 460
macOS Sierra, Windows 10

0 Likes

Any idea what to do next from here?

Hi,

 

So I'm trying to get a cable chain to move as how it's supposed to do. The screencast below is the progress I'm at so far, right now it seems I am unable to make it the rest of the chain to move along the path. 

 

https://screencast.autodesk.com/main/details/f7b6c0b3-6700-4a0c-aa7b-ca23ef9d480e

 

If any of you are wondering how it should look, here's two tutorials as reference:

 

https://grabcad.com/questions/tutorial-how-to-make-energy-chain-and-animate-that-by-parameter

 

Thanks



Omar Tan
Malaysia
Mac Pro (Late 2013) | 3.7 GHz Quad-Core Intel Xeon E5 | 12GB 1.8 GHz DDR3 ECC | Dual 2GB AMD FirePro D300
MacBook Pro 15" (Late 2016) | 2.6 GHz Quad-Core Intel Core i7 | 16GB 2.1 GHz LPDDR3 | 4GB AMD RadeonPro 460
macOS Sierra, Windows 10

2 REPLIES 2
Message 2 of 3
innovatenate
in reply to: O.Tan

innovatenate
Autodesk Support
Autodesk Support

You can download my best attempt from the below link.

 

http://a360.co/1z0jBmx

 

It's not perfect, but setting a joint limit for each joint gets pretty close.

Edit Joint Limit.png

 

Edit Joint Limit2.png

 

 

 

 

 

There may be another way to do this with pattern along path. I'm not positive that it would update as fluidly as some of the videos you referenced.

 

Hope that helps. Let me know if you have any questions.

 

 




Nathan Chandler
Principal Specialist
1 Like

You can download my best attempt from the below link.

 

http://a360.co/1z0jBmx

 

It's not perfect, but setting a joint limit for each joint gets pretty close.

Edit Joint Limit.png

 

Edit Joint Limit2.png

 

 

 

 

 

There may be another way to do this with pattern along path. I'm not positive that it would update as fluidly as some of the videos you referenced.

 

Hope that helps. Let me know if you have any questions.

 

 




Nathan Chandler
Principal Specialist
Message 3 of 3
O.Tan
in reply to: innovatenate

O.Tan
Advisor
Advisor

Thanks for the reply, this is what I managed to get from your tip. I've tried creating joint origins and etc to try to get it to work like in the vids, but it appears that F360 lacks a few things to make it happen? I wonder if I put this in idea station, what should I write it as? Joint addition? or Better way to animate chains?

 

https://screencast.autodesk.com/main/details/a4f9e1fa-046e-4078-a4ff-f2eee47b6e71

 

The current method shown isn't the best I think as it requires the user to manually revolute each links or have to resort to some sort of workaround to get it done and to add more joints. I wonder if F360 can have some sort of chain generator where the user just need to place the model/link and state which is the revolute points, what's the bend radius (R) of the chains and the start and end link component, then the user just need to state the number of links the user wants and it'll populate based on the data?

 

Screen Shot 2015-01-28 at 11.46.28 AM.png

 

 



Omar Tan
Malaysia
Mac Pro (Late 2013) | 3.7 GHz Quad-Core Intel Xeon E5 | 12GB 1.8 GHz DDR3 ECC | Dual 2GB AMD FirePro D300
MacBook Pro 15" (Late 2016) | 2.6 GHz Quad-Core Intel Core i7 | 16GB 2.1 GHz LPDDR3 | 4GB AMD RadeonPro 460
macOS Sierra, Windows 10

0 Likes

Thanks for the reply, this is what I managed to get from your tip. I've tried creating joint origins and etc to try to get it to work like in the vids, but it appears that F360 lacks a few things to make it happen? I wonder if I put this in idea station, what should I write it as? Joint addition? or Better way to animate chains?

 

https://screencast.autodesk.com/main/details/a4f9e1fa-046e-4078-a4ff-f2eee47b6e71

 

The current method shown isn't the best I think as it requires the user to manually revolute each links or have to resort to some sort of workaround to get it done and to add more joints. I wonder if F360 can have some sort of chain generator where the user just need to place the model/link and state which is the revolute points, what's the bend radius (R) of the chains and the start and end link component, then the user just need to state the number of links the user wants and it'll populate based on the data?

 

Screen Shot 2015-01-28 at 11.46.28 AM.png

 

 



Omar Tan
Malaysia
Mac Pro (Late 2013) | 3.7 GHz Quad-Core Intel Xeon E5 | 12GB 1.8 GHz DDR3 ECC | Dual 2GB AMD FirePro D300
MacBook Pro 15" (Late 2016) | 2.6 GHz Quad-Core Intel Core i7 | 16GB 2.1 GHz LPDDR3 | 4GB AMD RadeonPro 460
macOS Sierra, Windows 10

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