Aerodynamic fillet?

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Hi all,
I'm completely new to Fusion (and CAD tools) and am trying to model a power pod for (scale) powered glider. The pod itself will have a teardrop nacelle shape, circular in cross section, and will be mounted in top of an airfoil-shaped post.
I'm attaching a very simple design I put together using a cylinder (approximating the pod) and a sketched airfoil pod, with the standard fillet command. It's a good concept but nowhere near what I really want!
I need some basic, basic pointers to get me going, but think I can get most of the way there except for an aerodynamic non-constant radius fillet I'd like to make where the post meets the pod. This will look somewhat like the fillet on many aircraft where the wing meets the fuselage (see a picture of a P-51, attached, for what I'm talking about).
I'd like to do everything with splines, at least if that's the best way to go.
Here are some basic questions:
- I assume I should model the pod and the airfoil post seperately, then join them -- correct? How do I join them (if I'm using splines) in such a way as to make a continuous spline surface? (I may also want to join at slightly less than a 90 degree angle, and ideally it would be nice if I can play with that angle even after doing the join without doing a lot of redesign).
- I'm thinking about modeling the pod as a series of circles in their own planes, then doing a loft. There is a whiskey bottle video on youtube that I'd use as an example. Alternately, I could sketch a nice arc and rotate it 360. What's best?
- Finally, how do I make a nice aerodynamic fillet that has a very small radius toward the leading edge, gets larger towards the trailing edge, and has a kind of parabolic outline in profile aft of the trailing edge?
Thank you for any pointers!
Rick