I would like to model a V-22 Osprey aircraft. I have some high quality canvases. What would be the best approach to model with the final objective of 3D printing using Fusion 360? Some pictures in attach. Thanks
I made some exercises with t-splines and lofts but my experience with T-Splines and surfaces is not much. Made simple things like vases, some rc parts like naca intakes, propellers... but nothing complex.
@cdotrodrigues I think you've got enough experience to dive right in!
I see you posted this on the Fusion 360 facebook group as well. Someone mentioned that this looks like individual shapes blended together. That is correct!
I made a video on a simpler example a while ago that was also based on a Forum post.:
If you are going to attempt doing some, or all of it with T-Splines I can recommend Gichi Endo'syoutube channel. He is a professional vehicle designer and it shows in his videos.
Also I would recommend Arrimus 3D for Sub-D modeling, which is very close to modeling with T-Splines. He uses different software tools (mostly 3DS Max, some Blender) , but the general concepts still apply.
I would agree with the one poste (Andreas Los Del Tripos) on the Facebook group that modeling with T-Splines (Or Sub-D) can take a while top learn, but IMHO it is a very good skill to have! it's also a lot of fun.