Advice for someone moving from Sketchup to Fusion 360?
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Hi there. Are there any other Sketchup modelers out there who made the move to Fusion 360 and can share what some of your biggest hurdles and frustrations were? What were some of the biggest shifts to your workflow and what changes did you have to make to your modeling methodologies?
I am developing a product that I started in Sketchup, and now need to build it in Fusion 360 so I can get it ready for prototyping and eventually manufacturing. While I do have some of the general details and dimensions worked out in Sketchup, I do need to still work out some conceptual things in Fusion 360 as I'm developing the design and details.
I'm loving Fusion 360 so far. But I'm missing some of the things I was able to do in Sketchup so easily. The biggest things I'm struggling with is not having the ability to snap to components or bodies that are not in the sketch I'm working on. In sketchup, I could snap to some other face, line or midpoint fairly easily as I was push/pulling, scaling, moving or whatever. Not so much in Fusion 360, or so it seems. How have any of you other former Sketchup modelers adapted to this? I have no doubt that the more I use it, the more I'll get used to it. But for now it's slowing me way down. Any help and guidance would be greatly appreciated.