Time Optimized Sketch Mirroring

Time Optimized Sketch Mirroring

zachesenbock
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Time Optimized Sketch Mirroring

zachesenbock
Contributor
Contributor

I'm currently working on optimizing a script I have written. The purpose of the script is to lay out several sketchText entities and then mirror them. Below is the function that is called to mirror the text once the explode method has been used. This function tends to be quite time consuming on large scales. Is there a better way to do this?

 

 

 

mirrorText.jpg

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JesusFreke
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Advocate

I would try to figure out some way to convert them to a surface, mirror the surface as a whole, then intersect the mirrored surface back into the sketch

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