Message 1 of 4

Not applicable
02-14-2017
11:08 PM
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
In my current project I am creating a plugin for Fusion 360 and I need the mesh representation of all the existing objects one by one. I have found that I can calculate the meshes with TriangleMeshCalculator, but ( with default values ) the result seems to be incorrect.
Could anyone point me to any tutorial or documentation on how mesh information retrieval should be done properly?
(I am using C++, but you can give me example with any language!)
Any help would be greatly appreciated.
Solved! Go to Solution.