Get Polyline3D from points

Get Polyline3D from points

Joshua.mursic
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Get Polyline3D from points

Joshua.mursic
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I have an interesting problem that I am struggling to find a solution for. I have an unordered list of points in a sketch, and I am trying to create the 3 paths as Polyline3D objects in fusion. I get these point clouds from a different software and need a method to detect paths based on proximity. maybe someone has one something similar here before.

Joshuamursic_0-1730750677373.png

 

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290 Views
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MichaelT_123
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Accepted solution

Hi Mr Joshua.Mursic,

 

... sort the points by an ordered distance. Applying the direction vector to each scalar distance value might also help.

Sort the list, apply some tricks if you know something else about the points set, e.g if one of coordinates define "slice", do pre-subseting.

 

Regards

MichaelT

 

MichaelT
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Joshua.mursic
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Thanks for the help! I was able to get something to work for me.

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